Tetra Material Overhaul Mod Wiki

Tetra Material Overhaul Mod Wiki & Guide
wiki.9minecraft.net/tetra-material-overhaul-mod/
Overhauls material properties and crafting mechanics for the Tetra mod.
Guides
Step-by-step, in-game.
Apply Different Stats to Weapon Slots OnlyUnderstand Slot Targeting Tetra Material Overhaul lets you restrict material bonuses to specific weapon slots. This…Balance Custom Gear by Adjusting Attribute MultipliersExtract Base Stats from Materials In your module's extract section, you control how much of a material's base stats…Create a Custom Material with Context-Specific BonusesSet Up Your Material JSON Create a new material file in your data pack's tetra/materials/ folder. Define the base…Link Module Parts to Material Properties via ContextsUnderstand the Context Link Contexts act as a bridge between materials and modules. When a module variant lists a…
Frequently asked questions
How do I create a custom material that only gives bonuses to swords?
Add a `contexts` field to your material JSON with a unique key, then define `attributes` and `effects` inside that context block. In your module JSON (e.g., sword blade), reference that context key in the `contexts` array so the bonuses apply only to that slot.
What's the difference between contexts and regular material stats?
Regular material stats apply everywhere the material is used. Contexts let you define conditional bonuses that only trigger when a module references them, giving you per-slot control over attack speed, damage, effects, and tool properties.
Can I apply different attack speed to the same material in different weapons?
Yes—create multiple context blocks in your material JSON with different keys, each with its own `generic.attack_speed` value, then reference the appropriate context key in each weapon module's `contexts` array.
Do I need to edit Tetra's default materials or can I make my own?
You can create entirely new materials in your data pack without touching Tetra's defaults. Place your material JSON in `data/yournamespace/tetra/materials/` and reference it by its namespace and key.
See all 10 Tetra Material Overhaul questions ›
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