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Tetra Material Overhaul Mod Wiki

Tetra Material Overhaul Mod Wiki & Guide

wiki.9minecraft.net/tetra-material-overhaul-mod/

Overhauls material properties and crafting mechanics for the Tetra mod.

Guides

Step-by-step, in-game.

Frequently asked questions

How do I create a custom material that only gives bonuses to swords?
Add a `contexts` field to your material JSON with a unique key, then define `attributes` and `effects` inside that context block. In your module JSON (e.g., sword blade), reference that context key in the `contexts` array so the bonuses apply only to that slot.
What's the difference between contexts and regular material stats?
Regular material stats apply everywhere the material is used. Contexts let you define conditional bonuses that only trigger when a module references them, giving you per-slot control over attack speed, damage, effects, and tool properties.
Can I apply different attack speed to the same material in different weapons?
Yes—create multiple context blocks in your material JSON with different keys, each with its own `generic.attack_speed` value, then reference the appropriate context key in each weapon module's `contexts` array.
Do I need to edit Tetra's default materials or can I make my own?
You can create entirely new materials in your data pack without touching Tetra's defaults. Place your material JSON in `data/yournamespace/tetra/materials/` and reference it by its namespace and key.

See all 10 Tetra Material Overhaul questions ›