Tinkers' Construct Wiki & Guide
The community wiki and guide for Tinkers' Construct — recipes, items, tags and mechanics, kept current for every Minecraft version the mod supports.
About this mod
!Logo
Requires SlimeKnights Library Mod: Mantle
Recommended to include the a recipe viewer: Just Enough Items
Support Tinkers' Construct on patreon:
!Smeltery
Overview
Tinkers' Construct is a mod about putting tools together in a wide variety of ways, then modifying them until they turn into something else. The tools never disappear and can be named and changed to your heart's desire. Once you make them, they're yours forever. Many different materials can be used to make your tools.
This mod includes many related features, including:
- Part builders, tinker stations, and modifier workstations for building and modifying your tools
- The melter, alloyer, smeltery, and foundry for working with molten metals
- Slime islands generating as part of the overworld, nether, and end, granting access to 4 different slime colors
- Slimy geodes spawning deep underground
- Cobalt ore in the nether
To get started, craft Materials and You then follow the introduction steps. For a more detailed overview, see one of the following links:
- Tinkers' Construct 3 Overview: Overview of the mod contents since 1.16.
- Tinkers' Construct 2 Overview: Overview of the mod contents between 1.8 and 1.12.
License
The mods binaries, as well as its textures and code are licensed under the MIT License.
Feel free to use the mod in any modpacks. You are allowed to use it, you do not need to ask for permission, in fact permission requests will usually be ignored. When using the mod, please use the Curse/CurseForge, Modrinth, or GitHub download and do not rehost the files.
Any modpack which uses Tinkers' Construct takes full responsibility for user support queries.
For anyone else, we only support official builds from Curse/Curseforge, Modrinth, and GitHub. No custom built jars. We also do not take bug reports for outdated builds of Minecraft.
This project currently has builds for 1.18.2+ along with 1.6.4, 1.7.10, 1.12.2, and 1.16.5. If you are using a Minecraft version other than that which has a Tinkers release, make a request on our discord and I will upload the older build.
Credits
Tinkers' Construct 3 - since 1.16
- KnightMiner - Lead Developer
- alexbegt - Developer
- boni - former developer
- mDiyo - Original author, game design input
- RCXcrafter - Artist
- See contributors on GitHub for a full list of contributors
Tinkers' Construct 2 - 1.8 to 1.12
- boni - Lead Developer
- KnightMiner - Developer
- alexbegt - Developer/Updating
- mDiyo - Original Author of the mod
- Firedingo - General Task Support
- Drullkus - Villager textures
- Anbaric - Pattern chest and part chest model
Tinkers' Construct 1 - 1.7 and before
- mDiyo - Lead Developer
- boni - Developer
- fuj1n - Landmines, Former Developer
- progwml6 - Former Developer
- Fudgy_Fetus - Cutlasses
- NekoGloop - Thaumium Textures
- Skyboy - New tool renderer
- Zerokyuuni - Battlegear support
- Vexatos - Translations
- BluSunrize - Casting Channels
- tonius11 - NEI Support
- baddaspig - Slime Crystal graphics
Compatibility
Which Minecraft versions and mod loaders the mod supports.
| Loader | MC 1.20.1 | MC 1.19.2 | MC 1.18.2 | MC 1.16.5 | MC 1.12.2 | MC 1.7.10 | MC 1.6.4 |
|---|---|---|---|---|---|---|---|
| Forge | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ |
| Neoforge | ✓ | — | — | — | — | — | — |
Dependencies
Other mods required (or optional) to run this mod.
Recent updates
Latest releases with the author's changelog notes.
The slimesuit update makes several huge improvements to slimesuits, adds many features from the roadmap including Knightslime, and makes many internal changes to prepare for the 1.21 port.
For a full changelog, see https://github.com/SlimeKnights/TinkersConstruct/releases/tag/v3.12.0.220
Hotfix to fix an issue with slot preservation and other mods soulbound, plus some damage type tag issues with Twilight Forest compatability.
For a full changelog, see https://github.com/SlimeKnights/TinkersConstruct/releases/tag/v3.11.2.166
Bug fix update for Throwback update plus Slimeworld update.
For a full changelog, see https://github.com/SlimeKnights/TinkersConstruct/releases/tag/v3.11.2.165
This update is primarily bug fixes and balance tweaks to the Throwback update, though it also provides a few smaller features such as cactus tool materials, slinging using traits, and worldgen improvements.
For a full changelog, see https://github.com/SlimeKnights/TinkersConstruct/releases/tag/v3.11.1.158
Update adding in javelins, fishing rods, arrows, shurikens, throwing axes, Twilight Forest support, and more!
For a more complete changelog, see https://slimeknights.github.io/posts/2025/12/23/tinkers-3.11.0-changelog/
Gallery








Related mods
Mods in the same category as this one.
Developer resources
Guides
Processes
Every recipe the mod adds, grouped by how it is made.
Structures
Every structure the mod generates, with biomes and placement.
Items
Bloody Seeds
Copper Can
Earthslime Seeds
Encyclopedia of Tinkering
Enderslime Seeds
Fantastic Foundry
Ichor Seeds
Materials and You
Mighty Smelting
Puny Smelting
Skyslime Seeds
Tinker's Gadgetry
Uncraftable Potion BucketBlocks
Blazewood
Blazewood Fence
Blazewood Slab
Blazewood Stairs
Block
Block of Amethyst BronzeBlock of Cinderslime
Block of Cobalt
Block of Hepatizon
Block of Knightmetal
Block of Knightslime
Block of Manyullyn
Block of Pig Iron
Block of Queen's Slime
Block of Raw Cobalt
Block of Rose GoldBlock of Slimesteel
Block of Soulsteel
Block of Steel
Blood Cake
Bloodshroom Button
Bloodshroom Door
Bloodshroom FenceShow all 297 blocks →Frequently asked questions
How do you make tools in Tinkers' Construct?
Build tools from parts: shape a head, handle and binding from materials at the Part Builder, then assemble them at a Tinker Station. Each part's material sets the tool's stats.
Do Tinkers' Construct tools break?
No — the mod's tools never disappear. A worn tool is repaired with more of its material and can be renamed and re-modified freely, so you keep and improve one tool rather than replacing it.
How do you build a Smeltery?
Smelt Grout (sand and clay) into Seared Bricks, then build the Smeltery multiblock — walls, tank and controller — from seared blocks. A nether variant uses Scorched stone from Nether Grout.
Why use the Smeltery?
The Smeltery melts ores and metals and doubles ore output, and it casts tool parts and ingots using Casts made from Blank Sand Casts. It also makes alloys by combining molten metals.
What are modifiers in Tinkers' Construct?
Modifiers are upgrades applied to a tool at a modifier workstation, adding abilities and boosting stats. The available slots and modifiers depend on the tool and its materials, and you layer them as you gather rarer materials.
What materials can you use in Tinkers' Construct?
Many — vanilla metals plus the mod's own, including the slime family (Earthslime, Skyslime, Enderslime, Ichor, Cinderslime) and metals like Cobalt, Steel and Knightmetal, each giving parts a different trait.





