Immersive Engineering Wiki & Guide
The community wiki and guide for Immersive Engineering — recipes, items, tags and mechanics, kept current for every Minecraft version the mod supports.
About this mod
About
Immersive Engineering is a tech mod with a certain charm, based on the ideas and concepts, and with most assets created by Damien Hazard.
Overall, it's about realism-inspired technology: Instead of glowing red tubes, it offers actual, hanging powerlines. Instead of one block that magically spits out dusts when ore is put in, it offers a crusher, a big multiblock (5x3x3) that features rotating wheels and spits out particles as it breaks the ore. Instead of a Laser that turns power into magical light and ores, it offers an Excavator, another massive, resource intensive, multiblock (3x7x8) which digs ores out of the ground with a big rotating bucketwheel.
IE is about making tech mods more balanced and more pretty, and adding its own twist by going for retro-futurism (think BioShock, Order 1886, SkyCaptain and the World of Tomorrow) rather than clinical white+grey future cubes.
It uses the Forge Energy API, known from just about every other tech mod, but it can be played fully standalone. Unlike other mods, IE does not use powertransfer via lanes of blocks, but instead via cables spanned between connectors.
The mod features Power Generation in forms of waterwheels, windmills, biodiesel and more and many of its machines are multiblocks!
For all your documentation needs, you should look into this mods ingame documentation, the Engineer's Manual, crafted with a book and a lever.
Discord:
Come to Hazard's Corner to chat about the mod and other projects!
Modpack policy:
Go wild, as long as you do not monetize content that doesn't belong to you and abide the EULA and respect our license =) And obviously, report your bugs on the issue tracker! :D
Porting this to another Modloader:
No, it's not happening. Immersive Engineering is deeply ingrained in the structures set out by Forge and continued by NeoForge. We're not porting to Fabric, Quilt or similar projects. The reasons for this are multiple, but most importantly: This is a hobby and we literally don't have time to learn a new API.
Compatibility
Which Minecraft versions and mod loaders the mod supports.
| Loader | MC 1.21.1 | MC 1.20.4 | MC 1.20.1 | MC 1.19.4 | MC 1.19.3 | MC 1.19.2 | MC 1.18.2 | MC 1.16.5 | MC 1.12.2 |
|---|---|---|---|---|---|---|---|---|---|
| Forge | — | — | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ |
| Neoforge | ✓ | ✓ | ✓ | — | — | — | — | — | — |
Recent updates
Latest releases with the author's changelog notes.
- Add feature for the item router to filter by mod in addition to tags (BluSunrize)
- Add "fluid" as an optional element in cloche recipes (BluSunrize)
- Crimson and warped fungi are now grown with lava
- If not specified, the recipe will use water
- Add the item hatch, which allows pulling a single stack from an inventory (BluSunrize)
- Change extracting conveyors to have configurable sta
...
- Add variable lightlevel for lanterns and cage lamps (BluSunrize)
- This can be configured with a screwdriver
- This allows for more mood lighting in the factory!
- Fix catwalk stairs crashing when rotated with a hammer (BluSunrize)
- Add the Crate Storage Shelf (voidsong-dragonfly, BluSunrize)
- Allows storing and accessing multiple crates at the same time in one GUI
- Can also fit reinforced crates and shulker boxes!
- Items can be inserted and extracted along the three axis, grabbing from rows of crates in the process
- Allow catwalks to be rotated with a hammer
- Change clinker sill and quoin blocks to match v
...
- Add a silly Metal Gear Solid reference to wooden crates (BluSunrize)
- Change concrete feet effect to show with an infinite duration (BluSunrize)
- Change component blueprints to use lead instead of aluminium (BluSunrize)
- Fix crashes related to the IKELOS shader on servers (BluSunrize)
- Fix feedthrough insulator not adopting its source block's hardness (BluSunrize)
- Fix tagging of certain sl
...
- Add support for chance-based output to the cloche (BluSunrize)
- Add sounds to the drill and the buzzsaw (MalkContent)
- Change the Coke Oven to process recipes in batches (BluSunrize)
- Up to 16 coal or 2 blocks get processed at the same time - 5 minutes
- That means it's more efficient to process larger quantities of coal at a time
- The manual entry has been overhauled to reflect
...
Related mods
Mods in the same category as this one.
Developer resources
Guides
Processes
Every recipe the mod adds, grouped by how it is made.
Items
Accumulator Backpack
Additional Augers
Advanced Heatsinks
Advanced Lubrication System
Amplifier Electron Tubes
Armor-Piercing Cartridge
Automaton Wolf
Bayonet
Blade Quiver
Buckshot Cartridge
Casull Cartridge
Charging Antenna
Chemical Thrower
Collapsible Glider
Dragon's Breath Cartridge
Ear Defenders
Engineer's Blueprint
Engineer's Skyhook
Engineer's Toolbox
Extended Magazine
Faraday Boots
Faraday Chestplate
Faraday Helmet
Faraday LeggingsShow all 85 items →Blocks
Aluminium Catwalk Stairs
Aluminium Fence
Aluminium Fence Gate
Aluminium Framed WindowAluminium Post
Aluminium Scaffolding
Aluminium Scaffolding Slab
Aluminium Scaffolding Stairs
Aluminium SheetmetalAluminium Sheetmetal Chute
Aluminium Sheetmetal Slab
Aluminium SlabAluminium Structural ArmAluminium Wallmount
Aluminum Hanging Sign
Aluminum SignBalloon
Basic Engineering Block
Bauxite Ore
Black SheetmetalBlack Sheetmetal Chute
Black Sheetmetal Slab
Blast BrickShow all 339 blocks →Frequently asked questions
How do you transfer power in Immersive Engineering?
Power moves through wire connectors and wires, routed with transformers between voltage tiers and generated by machines like the Diesel Generator. The power guide details generation, storage and distribution.
How do you process ores in Immersive Engineering?
Multiblock machines like the Crusher double ore output, and others handle fluids and metals. The industrial-processing guide covers the ore and material machines.
How do you automate a factory in Immersive Engineering?
Use Conveyor Belts, Item Routers and machines like the Garden Cloche and Automated Workbench to move and process items automatically, as covered in the automation guide.
How do you start Immersive Engineering?
Begin with the Engineer's Hammer and basic tools, gather resources, and set up initial material processing. The getting-started guide introduces the core concepts.
Does Immersive Engineering use multiblocks?
Yes — many of its machines are multiblock structures you assemble from construction blocks, then form the machine. The construction guide covers building them.
Version history
Immersive Engineering 10.2.0-183 (MC 1.20.1) → 12.4.2-194 (MC 1.21.1): 168 recipes added · 9 recipes removed · 443 recipes updated.





