Spartan Weaponry Wiki & Guide
The community wiki and guide for Spartan Weaponry — recipes, items, tags and mechanics, kept current for every Minecraft version the mod supports.
About this mod
The 1.19.2 version of the mod is finally here!
A lot has changed for this version! Find out about the changes in the changelog available here:
IMPORTANT:
The Spartan Weaponry issue tracker has been moved to GitHub. It can be found here:
If there is still an outstanding issue with the mod, please submit an issue there.
Version "2.2.0" for Minecraft version 1.16.5 is out now!
A lot has changed with this version! Find out about the changes in the changelog available here:
[IMPORTANT for the 1.12.2 version] This mod has replaced compatibility for Better Combat Rebirth with RLCombat, an updated fork of that mod. Find it here:
This mod now contains version 0.7 of Mixin. This might present compatibility issues with other mods using different versions of Mixin. This should be fixable by adding this mod:

Weapons Galore! A whole new arsenal of weaponry made for Minecraft. Inspired by Balkon's WeaponMod, it adds new versions of weapons from that mod, as well expanding the arsenal with a bunch of original weapons, including a variety of swords, polearms, blunt and ranged weapons.
Most of these weapons can be made from the five vanilla tool materials, and each type of weapon has different properties that help with combat in certain situations, such as extended reach, damage bonuses, etc.
There is now compatibility with these modded materials (as of beta-1.1):
Copper, Tin, Bronze, Steel, Silver, Invar, Platinum, Electrum, Nickel & Lead

What it has so far:
Basic Materials
To craft any weapon in the mod, you will need to make either a Handle or a Pole.
Recipes in spoiler tag below.
Handles can be crafted individually with a piece of string or 4 at a time using either leather or wool


The Leather in the above recipe can be substituted for Wool of any colour.
Poles can be crafted in a similar way.


And of course, the Wool in the Pole recipe can be substituted for Leather.
Additionally, you can craft Explosive Charges, which are used in Explosive Arrows and Dynamite.

Bladed Weapons:
Dagger
Fast attack speed, but low damage. Can be thrown at foes in a pinch.
Properties: Throwable

Longsword
Stronger damage, but slightly slower attack speed.
Properties: Two-Handed I & Sweep I

Greatsword
High damage, extended reach and deals full damage to multiple foes. Unwieldy and slightly slow attack speed.
Properties: Reach I, Sweep III & Two-Handed II

Katana
Faster attack speed, but deals fairly low damage. Does more damage to foes without chest armour.
Properties: Chest Damage Bonus & Two-Handed I

Saber
Slightly faster attack speed, but deals slightly low damage. Does more damage to foes without chest armour.
Properties: Chest Damage Bonus, Damage Absorption & Sweep I

Rapier
Significantly faster attack speed, but deals quite low damage. Does significantly more damage to foes without any armour.
Properties: Unarmored Damage Bonus & Damage Absorptio
(Description truncated.)
Compatibility
Which Minecraft versions and mod loaders the mod supports.
| Loader | MC 1.20.1 | MC 1.19.2 | MC 1.18.2 | MC 1.16.5 | MC 1.12.2 |
|---|---|---|---|---|---|
| Forge | ✓ | ✓ | ✓ | ✓ | ✓ |
| Neoforge | ✓ | — | — | — | — |
Dependencies
Other mods required (or optional) to run this mod.
Recent updates
Latest releases with the author's changelog notes.
Bugfixes:
- Fixed a server-side crash related to calling the OilColourHandler when it is only meant to be called client-side (fixes issue #147)
Changes in version 3.2.0 (inclusive to this but not on Modrinth because of a server-side crash):
A lot of changes and bugfixes this time around. Many of which are overdue. Sorry about that
Bugfixes:
...
Bugfixes:
- Fixed a bug where a Caestus can be used to bypass hurt resistance using a separate weapon. Many thanks to Kotlin for the fix.
- Fixed Wide Sweep hitbox not being applied to the Scythe. Thanks to SlepDepriv for the fix.
Tweaks:
...
Bugfixes:
- Fixed the below recipe serialization bug which was preventing people from joining servers.
### **Changes in Version 3.1.2:** Another slew of bugfixes! ...
Another slew of bugfixes!
Bugfixes:
- Updated JEI version and JEI plugin for Spartan Weaponry to fix a crash with viewing Oil recipes (fixes issue #59)
NOTE: This will cause older versions of JEI to not be able to view Oil Recipes at all! They will still work however.
- Changed repair material tag to a specialist version that combines both "forge:ingots/aluminum" and "forge:ingots/aluminium"
...
A few new things for the 1.12.2 version
Additions:
- Backported Scythes with a few differences. Special thanks to Kotlin for making this possible!
- Added the "Wide Sweep" as a new Weapon Property. Wide Sweep increases the range of sweep attacks as well as doing full damage across any mobs hit by it. This replaces the "Decapitate" Weapon Trait in newer versions since there aren't any new mo
...
Gallery

Related mods
Mods in the same category as this one.
Guides
Processes
Every recipe the mod adds, grouped by how it is made.
Items
Aluminum Battle Hammer
Aluminum Battleaxe
Aluminum Boomerang
Aluminum Dagger
Aluminum Flanged Mace
Aluminum Glaive
Aluminum Greatsword
Aluminum Halberd
Aluminum Javelin
Aluminum Katana
Aluminum Lance
Aluminum Longsword
Aluminum Parrying Dagger
Aluminum Pike
Aluminum Quarterstaff
Aluminum Rapier
Aluminum Saber
Aluminum Scythe
Aluminum Spear
Aluminum Throwing Knife
Aluminum Tomahawk
Aluminum Warhammer
Bolt
Bronze ArrowShow all 431 items →Blocks
Frequently asked questions
What weapons does Spartan Weaponry add?
Over twenty melee weapon types — daggers, sabers, rapiers, longswords, katanas, greatswords, battle hammers, warhammers, battleaxes, flanged maces, spears, pikes, halberds, glaives, lances, quarterstaffs and scythes — plus ranged longbows and heavy crossbows and thrown weapons.
What materials can Spartan Weaponry weapons be made from?
Every weapon type is available in the full range of materials — wood, stone, iron, gold, diamond and netherite — plus modded metals such as Aluminum and Bronze when those mods are installed.
How do you make weapons in Spartan Weaponry?
Weapons are crafted at a crafting table from the chosen material plus sticks, following patterns close to vanilla tools, so you can make any weapon type in any material tier you have.
What is the Quiver used for?
The Quiver stores arrows and bolts so you can carry ammunition without using inventory slots. It can be upgraded through smithing to hold more.
What ranged weapons does Spartan Weaponry add?
The Longbow and the Heavy Crossbow, the latter firing Bolt ammunition, plus thrown weapons like the Throwing Knife, Tomahawk, Javelin and returning Boomerang.
What is a good starter weapon in Spartan Weaponry?
Pick by playstyle: a Dagger or Saber for speed, a Longsword for balance, a two-handed Battle Hammer for heavy damage, or a Spear for reach — each crafted in the best material you have available.





