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Tetra Material Overhaul Wiki › Guides › Link Module Parts to Material Properties via Contexts

Link Module Parts to Material Properties via Contexts

Understand the Context Link

Contexts act as a bridge between materials and modules. When a module variant lists a context name in its contexts array, it only gains bonuses if the material being used has that same context defined.

Create Matching Context Keys

Choose a descriptive context name and use it consistently. For example, if you're creating a "fire-aligned" material set:

In your material JSON:

`json

"contexts": {

"fire_aligned": {

"attributes": { "generic.attack_damage": 2.0 },

"effects": { "fire_aspect": [0, 0] }

}

}

`

In your module JSON:

`json

"contexts": ["fire_aligned"]

`

Verify Compatibility

The context name must match exactly (case-sensitive). If a module requests a context that doesn't exist in the material, the bonus simply won't apply—no error occurs. Use this to create material families: all "fire" materials share fire contexts, all "ice" materials share ice contexts, letting modules automatically adapt to what's available.