Wakes Wiki & Guide
The community wiki and guide for Wakes — recipes, items, tags and mechanics, kept current for every Minecraft version the mod supports.
About this mod
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Wakes
Wakes aims to add simple wakes that fit the spirit of vanilla

Splashes when falling into water and simulated wakes
Features
- Simulation of waves after all entities
- Waves appear at the oars of the boat
- Splashes when falling into water
- Water shooting out on either side
- Extensive configs embedded with Midnightlib
- Iris shader support (known incompatibilites here)
Future
- Foam outlines around models and shore lines
- Wakes on lava
- API for other mods to add Wakes to their liquids
The mod is still quite buggy so please report any bugs you might find on the issues page over on GitHub
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Compatibility
Which Minecraft versions and mod loaders the mod supports.
| Loader | MC 26.2 | MC 26.1.2 | MC 26.1.1 | MC 26.1 | MC 1.21.11 | MC 1.21.10 | MC 1.21.8 | MC 1.21.7 | MC 1.21.6 | MC 1.21.4 | MC 1.21.3 | MC 1.21.2 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Fabric | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ |
Dependencies
Other mods required (or optional) to run this mod.
Recent updates
Latest releases with the author's changelog notes.
Thread related crashes fixed
Many issues reported client code running on the server thread. Release candidate 0.7.1-rc.1+26.2 resolved all such crashes.
New rendering pipelines
The rendering now does two passes with two different pipelines depending on the wake's opacity. For opacities lower than 0.8 the wakes' texels are rendered in color with no depth write. This results in wakes visually being below the water. For texels wakes above this threshold, depth write is done which means that water below these parts wont render. This means that hig
...
Minecraft-Native rendering
This version uses a more native API for rendering. Hopefully making it more robust and less buggy. Some related changes include:
- one node per quad (no more large bricks)
- pure minecraft shaders with lighting done on the gpu (no pre baked lighting in wake textures)
...
Resolution change crash fix
If there were any existing splash planes and the player wanted to change the effect resolution through the config a crash would occur. This fixes it.
Wake storage rewrite
Replaced the per-Y-level quad-tree (with fixed-depth brick leaves) with a hash map that stores wake chunks directly. Simplifies data management and removes the rigid spatial hierarchy.
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Gallery






Related mods
Mods in the same category as this one.
Version history
Wakes 0.4.0+1.20.1 (MC 1.20.1) → 0.4.1+1.21.1 (MC 1.21.1): 0 recipes added · 0 recipes removed · 0 recipes updated.