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When Dungeons Arise Wiki & Guide

Guides 4FAQ 10Structures 40Commands 6Related mods 60

A structure-generation mod that populates the world with large, elaborate dungeons and sprawling multi-room complexes to explore and loot.

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Contents (7)
  1. Guides
  2. Enchantments
  3. Commands
  4. Structures
  5. Frequently asked questions
  6. Gallery
  7. You May Also Like

Guides

Step-by-step, in-game.

Enchantments

Enchantments this mod adds.

Curse of LolthBestows a chance to regenerate health when attacking enemies, however, spiders may sprout from their body. Damaging an arthropod will reflect damage to the wielder.
DischargeAttacking enemies builds up speed, however, high levels of speed are discharged in a violent explosion, damaging both victim and attacker.
EnsnaringConfers a chance to inflict greater slowness when damaging enemies, and summons fangs that attack all monsters around them.
PurificationConfers a chance to negate all incoming poisonous and withering effects, releasing a burst of energy that damages nearby enemies.
Voltaic ShotCharges arrows with electrical energy, which allows them to fly in a straight line and deliver an explosion.

Commands

Chat commands this mod registers, and what each one does.

CommandWhat it does
/function dungeons_arise:discharge_readyPrepares or signals the readiness of an electrical discharge effect
/function dungeons_arise:discharge_thunderTriggers a thunderous electrical discharge effect
/function dungeons_arise:ensnaring_fangsSummons fangs that ensnare nearby targets
/function dungeons_arise:purification_particlesDisplays visual particle effects for purification
/function dungeons_arise:voltaic_arrowsFires or enables electrically charged voltaic arrows
/function dungeons_arise:voltaic_arrows_impact_particlesDisplays particle effects where voltaic arrows hit

Structures

Buildings this mod generates in the world.

Abandoned TempleAviaryBandit TowersBandit VillageBathhouseCeryneian HindColiseumFishing HutFoundryGiant MushroomGreenwood PubHeavenly ChallengerHeavenly ConquerorHeavenly RiderIllager CampsiteIllager CorsairIllager FortIllager GalleyIllager WindmillInfested TempleJungle Tree HouseKeep KayraLighthouseMechanical NestMerchant CampsiteMining SystemMonasteryMushroom HouseMushroom MinesMushroom VillagePlague AsylumScorched MinesShiraz PalaceSmall BlimpSmall Prairie HouseThornborn TowersTyphonUndead Pirate ShipWishing WellAbandoned Temple

Frequently asked questions

How do I find my first Dungeons Arise structure?
Explore the surface and use a structure-locating command or an explorer-type map mod, since Dungeons Arise dungeons generate in most biomes but are spread far apart. If you already know a structure's name, the mod's locate command is the fastest way to get its coordinates.
Why can't I find any dungeons near spawn?
Dungeons Arise structures are deliberately spaced far apart, so the area around spawn is often empty. Travel several thousand blocks in any direction, or use the locate command, before assuming something is broken.
Are Dungeons Arise dungeons supposed to be this hard?
Yes, they are designed as late-game content with dense mob spawners, traps, and tough enemies. Entering with early-game gear usually ends badly, so treat them as a goal to work toward rather than a first-day activity.
Do I need a special key or item to open dungeon doors or chests?
Most Dungeons Arise structures use vanilla-style doors, levers, and chests, though some rooms hide their entrances behind puzzles or breakable walls. Look for pressure plates, buttons, and suspicious block placements rather than expecting a unique key item.

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