Wiki 9Minecraft When Dungeons Arise Wiki
When Dungeons Arise Wiki

When Dungeons Arise Wiki & Guide

wiki.9minecraft.net/when-dungeons-arise-mod/

The community wiki and guide for When Dungeons Arise — recipes, items, tags and mechanics, kept current for every Minecraft version the mod supports.

0recipes · MC 1.21.1
0recipes · MC 1.20.1
0wiki pages
2MC versions
Updated 315 days ago10.6M downloads2.0K followersLicense: LicenseRef-All-Rights-Reserved

About this mod

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When Dungeons Arise is a massive dungeon generator which gathers plenty of dungeons and generates them randomly on your worlds to ensure glorious adventures and challenges. We have took a step away from standard vanilla structures, resulting in imposing dungeons to lose yourself into.

However, be wary when you venture into a palace in search of precious loot, and don't forget to land safely after raiding a hostile airship. Dungeons will generate foes to keep you away from them... at least until you're ready to walk across countless, dangerous passages...

___Currently generates 30+ unique structures.___

Requires both Cloth Config API and Fabric API (on Fabric versions)

Screenshots

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Compatibility

Which Minecraft versions and mod loaders the mod supports.

LoaderMC 1.21.1MC 1.21MC 1.20.6MC 1.20.5MC 1.20.4MC 1.20.3MC 1.20.2MC 1.20.1MC 1.20MC 1.19.4MC 1.19.3MC 1.19.2
Fabric
Forge
Neoforge

Recent updates

Latest releases with the author's changelog notes.

2.1.68 2025-10-26 · fabric · MC 1.21, 1.21.1

(Hotfix) Added advancements for the new dungeon and exploration maps leading to it

  • Removed the Mining System
  • Added the Mining Complex. This new structure is a complete rework of the old Mining System, and features many improvements. An outpost of the Mechanical Nest can be found in the surface, leading down into the mines.
  • All loot in the Mining Complex has been reworked, including

...

2.1.68 2025-10-26 · neoforge · MC 1.21, 1.21.1

(Hotfix) Added advancements for the new dungeon and exploration maps leading to it

  • Removed the Mining System
  • Added the Mining Complex. This new structure is a complete rework of the old Mining System, and features many improvements. An outpost of the Mechanical Nest can be found in the surface, leading down into the mines.
  • All loot in the Mining Complex has been reworked, including

...

2.1.67 2025-10-26 · neoforge · MC 1.21, 1.21.1
  • Removed the Mining System
  • Added the Mining Complex. This new structure is a complete rework of the old Mining System, and features many improvements. An outpost of the Mechanical Nest can be found in the surface, leading down into the mines.
  • All loot in the Mining Complex has been reworked, including new barrels, vaults and keys. Two enchantments of this mod can now be found in the

...

2.1.58-1.20.x 2025-06-07 · forge · MC 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6

Unreleased version

  • Keep Kayra has a new look!

This massive structure now only spawns in swamps and mangrove swamps. Spawners are now randomized, and difficulty has increased. This isn't the last change we will make to Keep Kayra, but it's a nice start.

  • Minor structures now have a different salt.
2.1.64 2025-04-27 · fabric · MC 1.21, 1.21.1

Disclaimer: Please note that we've added some features that were never a part of WDA before, such as enchantments. These generate in specific loot tables, within specific structures. If you don't want them, you can use the When Dungeons Arise - No Cool Enchantments datapack.

...

Mechanical Nest
Mechanical Nest
Mechanical Nest
Mechanical Nest
Foundry Entrance
Foundry Entrance

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Guides

Structures

Every structure the mod generates, with biomes and placement.

Abandoned TempleAviaryBandit TowersBandit VillageBathhouseCeryneian HindColiseumFishing HutFoundryGiant MushroomGreenwood PubHeavenly ChallengerHeavenly ConquerorHeavenly RiderIllager CampsiteIllager CorsairIllager FortIllager GalleyIllager WindmillInfested TempleJungle Tree HouseKeep KayraKisegi SanctuaryLighthouseMechanical NestMerchant CampsiteMining ComplexMining SystemMonasteryMushroom HouseMushroom MinesMushroom VillagePlague AsylumScorched MinesShiraz PalaceSmall BlimpThornborn TowersTyphonUndead Pirate ShipWishing Well

Frequently asked questions

How many structures does When Dungeons Arise add?

The mod generates 30+ unique dungeons — palaces, coliseums, illager fleets, airships, bandit camps, temples and more — scattered randomly across the world.

How do you find When Dungeons Arise dungeons?

The structures are spaced widely, most about one attempt per 45x45 to 50x50 chunk region and at least 40 chunks apart, so travel far and explore new terrain. Some are tall towers or floating airships visible on the horizon.

Are the dungeons dangerous?

Yes. Each dungeon generates foes to guard it until you are ready, so treat them as combat encounters — bring armor, weapons and food, and be careful raiding aerial structures where falling is a risk.

What are the illager structures in When Dungeons Arise?

The illagers hold several: the Illager Fort and Illager Campsite on land, and a naval fleet including the Illager Corsair, Illager Galley and Illager Windmill.

What is the rarest kind of structure?

All of the mod's dungeons are spaced widely and generate randomly, so none is common — most share the same 45-50 chunk spacing, making every find the result of real exploration.

Version history

When Dungeons Arise 2.1.58-1.20.x (MC 1.20.1) → 2.1.68 (MC 1.21.1): 0 recipes added · 0 recipes removed · 0 recipes updated.

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