Connector Extras Mod Wiki

Connector Extras Mod Wiki & Guide
wiki.9minecraft.net/connector-extras-mod/
Connector Extras Mod is an accompanying mod for Connector that adds integration with third-party APIs and mods. Features: Connector Extras is divided into several submodules for each type of integration.
Guides
Step-by-step, in-game.
How to Diagnose Crashes Caused by Connector Extras SubmodulesReading the crash report Connector Extras is split into submodules, each handling one integration: energy, recipe…How to Fix Missing Recipes and Items in REI/EMI/JEI When Using Connector ExtrasWhy recipes go missing Connector Extras includes plugin platform bridges for REI, EMI, and JEI. These bridges let…How to Get Forge Energy Machines Working Through the Team Reborn Energy BridgeWhat the bridge does The Team Reborn Energy API Bridge translates between the Team Reborn energy system and…How to Use Reach Entity Attributes to Change Player and Mob Reach DistanceWhat reach attributes control Reach Entity Attributes adds reach-related attributes that other mods and datapacks can…
Frequently asked questions
What does Connector Extras actually do for me?
It's a companion add-on for Connector that bridges Forge-style APIs and third-party mods to NeoForge/Fabric, so Forge mods relying on energy, config, reach attributes, or plugin platforms work correctly. You install it alongside Connector; you don't interact with it directly in-game.
Do I need to install every submodule or just some?
Install only the submodules that match the mods you're running — for example, the REI/EMI/JEI plugin bridges only matter if you use those recipe viewers, and the Terrablender or Geckolib bridges only matter if those mods are present. Extra submodules that have no matching mod are usually harmless but add load time.
How do I know which submodule is causing a crash?
Read the crash log's stack trace and look for the Connector Extras package name tied to a specific integration (energy, config, REI, EMI, JEI, etc.). Disable that one submodule, relaunch, and confirm the crash disappears before re-enabling it.
Why are my Forge machines not receiving or outputting energy?
Forge energy needs the Team Reborn Energy API Bridge submodule so Forge-style energy handlers can talk to the Fabric/NeoForge energy system. Make sure the bridge is installed and that the machine's energy block is actually being ticked — a machine that never runs won't move energy.
See all 10 Connector Extras questions ›
Related mods
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Configuration API
Configured Defaults Mod
Configured Mod
Connected Glass
Fusion (Connected Textures)