Petemcs Contagion Wiki

Petemcs Contagion Wiki & Guide
wiki.9minecraft.net/petemcs-contagion-mod/
Adds three variants of zombie flesh with different properties for crafting and consumption.
Recipes
Every recipe the mod adds, grouped by how it is made.
Items
Configuration
Every setting in the mod config file, with what it changes.
| Option | What it does |
|---|---|
airborneInfectionRadiusAerosol transmission radius (in blocks) | Maximum radius in blocks where players and villagers can be infected via airborne transmission from an infected entity | default: 6 | range: 1 - MAX |
allowAirborneInfectionForVillagersAllow airborne transmission for Villagers | If enabled, Villagers can both spread and receive the infection via airborne (aerosol) transmission | default: disabled |
allowZombiesToSpawnInfectiousAllow Zombies to spawn with the infectious effect. | If enabled, Zombies will spawn with the infectious effect (as Spreaders) | default: disabled |
contagiousFleshDropChanceBase Contagious Flesh drop chance | Base drop chance for Contagious Flesh from zombie-type mobs (0.0 to 1.0) | default: 0.075 |
baseInfectionChanceBase infection chance (in %) | Base chance in % an attack will infect the player | default: 80 | range: 0 - 100 |
chanceForZombieToSpawnInfectiousChance for a Zombie to spawn with the infectious effect. | Chance (X in 1000) for a Zombie to spawn with the infectious effect (as Spreaders) | default: 155 | range: 1 - 1000 |
contagiousFleshLootingBonusContagious Flesh Looting bonus | Additional drop chance for Contagious Flesh per level of Looting (0.0 to 1.0) | default: 0.025 |
displayCurrentInfectionProtectionDisplays the current infection protection value in the HUD | If enabled, displays the current protection value in the HUD | default: enabled |
enableAirborneInfectionEnable airborne (aerosol) transmission of infection | If enabled, allows infected entities to spread the infection through the air to nearby players and villagers | default: disabled |
enchantedGoldenAppleCuresInfectionEnchanted golden apples can cure the infection | If enabled, eating an enchanted golden apple will remove both INFECTION and INFECTIOUS effects | default: disabled |
goldenAppleCuresInfectionGolden apples can cure the infection | If enabled, eating a regular golden apple will remove both INFECTION and INFECTIOUS effects | default: disabled |
totemPreventsDyingFromInfectionHolding a totem will prevent death from infection | If enabled, holding a totem will prevent the player from dying when the infection timer runs out | default: enabled |
immunityDurationImmunity duration (in seconds) | Time in seconds after drinking a cure the player is immune to new infections | default: 120 |
allowPlayersToInfectPlayersInfected players can infect other players via melee attack | If enabled, infected players can spread the infection to other players by attacking them | default: disabled |
allowPlayersToInfectVillagersInfected players can infect Villagers via melee attack | If enabled, infected players can spread the infection to Villagers by attacking them | default: disabled |
villagerZombieConversionInfected Villagers convert to Zombie Villagers on death | If enabled, a Villager that dies from the infection will transform into a Zombie Villager | default: enabled |
infectionDurationInfection duration (in seconds) | Time in seconds until the infection kills the player | default: 600 |
infiniteWeaknessAndSlownessInfinite weakness and slowness until cured | If enabled, the weakness and slowness effects from infection will only be removed by drinking milk | default: disabled |
ironGolemAttacksInfectedIron Golems attack infected players | If enabled, Iron Golems will target and attack infected players | default: disabled |
airborneMaxChanceMax aerosol infection chance (%) | Maximum infection chance percentage per tick when a target is directly adjacent to the infected spreader | default: 50 | range: 0 - 100 |
minimumInfectionChanceMinimum infection chance (in %) | The infection chance can not be lower than this value (even with armor) | default: 10 | range: 0 - 100 |
deltaXMove the HUD-display in the X-direction | Move the displayed protection value in the HUD in X-direction | default: 0 |
deltaYMove the HUD-display in the Y-direction | Move the displayed protection value in the HUD in Y-direction | default: 0 |
randomSymptomsChanceRandom symptom chance (in %, checked every second) | Chance in % a random symptom can occur when infected | default: 3 | range: 0 - 100 |
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