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Petemcs Contagion — Configuration

Every setting in the mod config file, with what it changes.

OptionWhat it does
airborneInfectionRadiusAerosol transmission radius (in blocks)Maximum radius in blocks where players and villagers can be infected via airborne transmission from an infected entity | default: 6 | range: 1 - MAX
allowAirborneInfectionForVillagersAllow airborne transmission for VillagersIf enabled, Villagers can both spread and receive the infection via airborne (aerosol) transmission | default: disabled
allowZombiesToSpawnInfectiousAllow Zombies to spawn with the infectious effect.If enabled, Zombies will spawn with the infectious effect (as Spreaders) | default: disabled
contagiousFleshDropChanceBase Contagious Flesh drop chanceBase drop chance for Contagious Flesh from zombie-type mobs (0.0 to 1.0) | default: 0.075
baseInfectionChanceBase infection chance (in %)Base chance in % an attack will infect the player | default: 80 | range: 0 - 100
chanceForZombieToSpawnInfectiousChance for a Zombie to spawn with the infectious effect.Chance (X in 1000) for a Zombie to spawn with the infectious effect (as Spreaders) | default: 155 | range: 1 - 1000
contagiousFleshLootingBonusContagious Flesh Looting bonusAdditional drop chance for Contagious Flesh per level of Looting (0.0 to 1.0) | default: 0.025
displayCurrentInfectionProtectionDisplays the current infection protection value in the HUDIf enabled, displays the current protection value in the HUD | default: enabled
enableAirborneInfectionEnable airborne (aerosol) transmission of infectionIf enabled, allows infected entities to spread the infection through the air to nearby players and villagers | default: disabled
enchantedGoldenAppleCuresInfectionEnchanted golden apples can cure the infectionIf enabled, eating an enchanted golden apple will remove both INFECTION and INFECTIOUS effects | default: disabled
goldenAppleCuresInfectionGolden apples can cure the infectionIf enabled, eating a regular golden apple will remove both INFECTION and INFECTIOUS effects | default: disabled
totemPreventsDyingFromInfectionHolding a totem will prevent death from infectionIf enabled, holding a totem will prevent the player from dying when the infection timer runs out | default: enabled
immunityDurationImmunity duration (in seconds)Time in seconds after drinking a cure the player is immune to new infections | default: 120
allowPlayersToInfectPlayersInfected players can infect other players via melee attackIf enabled, infected players can spread the infection to other players by attacking them | default: disabled
allowPlayersToInfectVillagersInfected players can infect Villagers via melee attackIf enabled, infected players can spread the infection to Villagers by attacking them | default: disabled
villagerZombieConversionInfected Villagers convert to Zombie Villagers on deathIf enabled, a Villager that dies from the infection will transform into a Zombie Villager | default: enabled
infectionDurationInfection duration (in seconds)Time in seconds until the infection kills the player | default: 600
infiniteWeaknessAndSlownessInfinite weakness and slowness until curedIf enabled, the weakness and slowness effects from infection will only be removed by drinking milk | default: disabled
ironGolemAttacksInfectedIron Golems attack infected playersIf enabled, Iron Golems will target and attack infected players | default: disabled
airborneMaxChanceMax aerosol infection chance (%)Maximum infection chance percentage per tick when a target is directly adjacent to the infected spreader | default: 50 | range: 0 - 100
minimumInfectionChanceMinimum infection chance (in %)The infection chance can not be lower than this value (even with armor) | default: 10 | range: 0 - 100
deltaXMove the HUD-display in the X-directionMove the displayed protection value in the HUD in X-direction | default: 0
deltaYMove the HUD-display in the Y-directionMove the displayed protection value in the HUD in Y-direction | default: 0
randomSymptomsChanceRandom symptom chance (in %, checked every second)Chance in % a random symptom can occur when infected | default: 3 | range: 0 - 100
randomSymptomsDurationRandom symptom duration (in seconds)Time in seconds a random symptom will last | default: 30
enableRandomSymptomsRandom symptoms can occur when infectedIf enabled, random symptoms can occur when infected | default: enabled
milkCuresInfectionThe infection can be cured by drinking milkIf enabled, drinking milk will cure the player if infected | default: disabled
villagerFleeFromInfectiousEntitiesVillagers flee from infectious entitiesIf enabled, healthy Villagers will flee from entities carrying the INFECTIOUS effect within 8.0 blocks | default: enabled
armorLowersInfectionChanceWearing armor lowers the infection chanceIf enabled, wearing armor will lower the infection chance (full Netherite will lower the chance by 60%) | default: enabled
enableDebugMessagesWrites debug messages to the logIf enabled, writes debug messages to the log | default: disabled
allowZombiesToInfectVillagersZombies can infect Villagers via melee attackIf enabled, zombies can spread the infection to nearby Villagers by attacking them. Does not affect default villager zombie conversion.