Ironworks Ballistics Wiki

Ironworks Ballistics Wiki & Guide
wiki.9minecraft.net/ironworks-ballistics-mod/
Adds ballistic weapons and projectile mechanics for combat.
Guides
Step-by-step, in-game.
Craft Your First Firearm at the Gun Smithing TableLoad and Manage Different Ammunition TypesSet Up Base Defense with Mounted TurretsSwitch Firing Modes During Combat
Items
Frequently asked questions
How do I start making guns in this mod?
First, gather industrial resources like steel, copper, and aluminum from mining or smelting. Build a Gun Smithing Table at your base, then use it to craft firearm components and assemble them into complete weapons following the survival progression steps shown in the table's interface.
What's the difference between semi-auto, burst, and full auto?
Semi-automatic fires one shot per trigger pull, burst-fire releases a fixed number of rounds per pull, and fully automatic continues firing while you hold the trigger. You can switch between these modes during combat by using the designated keybind while holding a compatible weapon.
Can I use different ammo types in the same gun?
Not all guns accept all ammo types—compatibility depends on the weapon's design and magazine. Check the Gun Smithing Table or in-game handbook to see which ammunition types (armor-piercing, explosive, incendiary, laser, etc.) your specific firearm supports, then load them into compatible magazines.
How do magazines and reloading work?
Magazines are separate items you craft and load with ammunition at the Gun Smithing Table. Insert a loaded magazine into your firearm, and when ammo runs out, reload by pressing the reload key to swap in a fresh magazine.
What are mounted turrets and how do I set them up?
Mounted turrets are defensive structures you can place around your base to automatically target and shoot hostile mobs or players. Place the turret block, load it with ammunition and a compatible weapon configuration, and it will defend the area without player input.
Do I need external weapon packs to use this mod?
No, the mod works standalone with its built-in firearms, but external weapon packs let you add custom guns, models, sounds, and firing behaviors to expand your arsenal beyond the default weapons.
Why does my gun feel sluggish or have weird recoil?
Recoil is intentional for balance, but if it feels wrong, check that you're aiming down sights correctly and that your firearm is fully assembled with all required components. Verify the weapon isn't damaged and that you're using the correct ammunition type for that gun.
Can I use this mod with other combat and armor mods?
Yes, Ironworks Ballistics is designed to integrate smoothly with popular combat packs and armor systems, though specific compatibility depends on which mods you're running together.
Is there an in-game guide to learn about all the guns?
Yes, the mod includes Guide-API support, which provides an in-game handbook displaying information about available firearms, their stats, and how to craft them.
What should I do if a gun won't fire or reload?
Check that the magazine is loaded with the correct ammunition type, that the firearm is fully assembled, and that you have the right firing mode selected. If the weapon still won't work, verify all components were crafted correctly at the Gun Smithing Table.
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