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Essential Blueprint Framework Mod Wiki

Essential Blueprint Framework Mod Wiki & Guide

wiki.9minecraft.net/essential-blueprint-framework-mod/

Provides a framework system for blueprint-based building and construction mechanics.

Guides

Step-by-step, in-game.

Frequently asked questions

How do I set up a custom cape for my player UUID?
Create a remote JSON file that maps player UUIDs to cape texture URLs, then link that file in the mod's configuration. The mod will fetch and apply capes to matching players automatically when they join.
Can I use animated capes? How do I make one?
Yes, the mod supports animated cape frames. Prepare your cape texture as a vertical spritesheet where each frame stacks on top of the previous one, then reference it in your JSON configuration with frame timing settings.
What's the difference between cape and elytra preview modes?
Cape mode shows how your cosmetic drapes on the player's back in a standard cloak style, while elytra mode displays how the same texture would look if equipped as wings during flight.
Why do some capes look weird or conflict with each other?
The mod uses Mojang's default cape as a baseline to prevent visual conflicts; if your custom cape uses incompatible dimensions or transparency, it may overlap awkwardly with other cosmetics or the player model.

See all 10 Essential Blueprint Framework questions ›