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Essential Blueprint Framework Mod FAQ

10 questions players actually ask, answered.

How do I set up a custom cape for my player UUID?
Create a remote JSON file that maps player UUIDs to cape texture URLs, then link that file in the mod's configuration. The mod will fetch and apply capes to matching players automatically when they join.
Can I use animated capes? How do I make one?
Yes, the mod supports animated cape frames. Prepare your cape texture as a vertical spritesheet where each frame stacks on top of the previous one, then reference it in your JSON configuration with frame timing settings.
What's the difference between cape and elytra preview modes?
Cape mode shows how your cosmetic drapes on the player's back in a standard cloak style, while elytra mode displays how the same texture would look if equipped as wings during flight.
Why do some capes look weird or conflict with each other?
The mod uses Mojang's default cape as a baseline to prevent visual conflicts; if your custom cape uses incompatible dimensions or transparency, it may overlap awkwardly with other cosmetics or the player model.
Do I need to restart the game when I update my cape JSON file?
No, the mod checks for cape updates when players join the server or world, so changes to your remote JSON will apply on the next login without a full restart.
Can multiple mods share the same cape repository without duplication issues?
Yes, the mod includes built-in deduplication logic that prevents multiple mods from fetching the same cape source repeatedly, reducing server load and network calls.
What image formats and resolutions does the mod support for capes?
The mod handles custom resolutions and supports transparent textures; refer to your mod's documentation or config file for the recommended dimensions, as they may vary depending on your setup.
How do I rotate and inspect my cape design before deploying it?
Use the 360-degree preview controls in the cape preview menu to spin your player model and check the cape from all angles, ensuring it looks correct before uploading to your JSON repository.
Is this mod required for players to see custom capes, or just for creators?
Players need the mod installed to see custom capes; without it, they'll only see default Mojang capes or no cape at all, depending on their account status.
Can I use this mod in a modpack without conflicts?
Yes, the mod is designed as a lightweight framework for other mods to build on; it won't conflict with cosmetic systems as long as cape sources are properly configured and deduplicated across mods.