Blueprint Wiki & Guide
The community wiki and guide for Blueprint — recipes, items, tags and mechanics, kept current for every Minecraft version the mod supports.
About this mod

📖 About:
Blueprint is a mod library designed to make it easier to access code shared across most Team Abnormals mods, but anyone is allowed and encouraged to use it! It has many valuable features, such as a registry helper, data syncing, various data-driven modification systems, a biome API, a trim material API, the Endimator animation API, and much more!

💻 For Developers:
Adding Blueprint to your mod is quite simple!
First off, you need to add Blueprint as a dependency to access the library in code. To do so, add the following to your build.gradle:
repositories {
maven {
url = "https://maven.teamabnormals.com"
}
}
dependencies {
implementation("com.teamabnormals:blueprint:")
}
Replace `` with the desired version of Blueprint, including the desired version of Minecraft.
For example, 1.21.1-8.0.0 yields blueprint-1.21.1-8.0.0.jar.
Next, you must add it as a dependency on NeoForge to make your mod require Blueprint when loading. In your neoforge.mods.toml, add the following block to the file:
[[dependencies.]]
modId = "blueprint"
type = "required"
versionRange = "[,)"
ordering = "AFTER"
side = "BOTH"
Replace `` with the desired version of Blueprint. For example, 8.0.0 will target version 8.0.0 of Blueprint. The code block above for the neoforge.mods.toml file targets the selected version and any subsequent versions. If you want to target it differently, you may want to read up on the neoforge.mods.toml spec.


Compatibility
Which Minecraft versions and mod loaders the mod supports.
| Loader | MC 1.21.1 | MC 1.20.1 | MC 1.19.2 | MC 1.18.2 | MC 1.17.1 | MC 1.16.5 | MC 1.16.1 | MC 1.15.2 |
|---|---|---|---|---|---|---|---|---|
| Forge | — | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ |
| Neoforge | ✓ | ✓ | — | — | — | — | — | — |
Recent updates
Latest releases with the author's changelog notes.
- Modded biome slices are now faster at high slice counts
- Added an event for modifying slices right before they get assigned to dimensions
- OverlayModdedBiomeProvider now supports choosing which "underlay" biome provider it uses
- Added finalize(...) method to ModdedBiomeProvider so custom types can initialize generation data that is server-data-dependent
- Remolded resource streams are no long
...
- Simplify modded biome slices initialization code
- Made "original" slices easier to configure
- Disable and deprecate unused stepping event
- Force ModdedBiomeSource to never save
- Made remolder ordering deterministic
- Fixed world creation hanging when using Blueprint together with ModernFix
- Fixed Experimental Settings toggle not fully working
- Fixed ReloadableServerResourcesMixin preventi
...
- Extended Remolder capabilities significantly
- Added support for Advancement remolders
- Added a small temporary prompt for Slabfish Plush campaign - consider supporting here, we have until May 11th to hit our goal!
- Fixed BlueprintTrade price multiplier being incorrect
- Fixed Thatch Stairs models
- Fixed a minor potential repaletter bug
- Fixed rare Tracked Data ID mismatches on servers (packet/payload error)
Gallery

Related mods
Mods in the same category as this one.
Developer resources
Version history
Blueprint 7.1.4 (MC 1.20.1) → 8.2.0 (MC 1.21.1): 0 recipes added · 0 recipes removed · 0 recipes updated.
