Simplex Terrain Generation Mod 1.16.5, Wiki › Guides › Simplex Terrain Generation Mod 1.16.5, Noise Implementations
Simplex Terrain Generation Mod 1.16.5, Noise Implementations
The mod includes several distinct noise algorithms, each producing a different visual style of terrain. These can be selected and layered within the configuration file.
| Noise Type | Description | Visual Characteristic |
|---|---|---|
| OpenSimplex2 | An improved version of Simplex noise. | Smooth, natural-looking hills with fewer directional artifacts. |
| Perlin | The classic industry standard for gradient noise. | Standard 'Minecraft-like' rolling hills. |
| Cubic | A smoother, higher-order interpolation noise. | Very soft, rounded terrain features. |
| Value | Noise based on a lattice of random values. | Blockier, more structured terrain. |
| Worley (Cellular) | Distance-based noise often used for stone or water patterns. | Sharp ridges, 'cracked' earth, or cellular pockets. |