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Simplex Terrain Generation Mod 1.16.5, Wiki › Guides › Simplex Terrain Generation Mod 1.16.5, Mechanics & Implementation

Simplex Terrain Generation Mod 1.16.5, Mechanics & Implementation

The mod operates by intercepting the chunk generation phase. It calculates a 16x16 grid of height values for every chunk.

  1. Sampling: The engine samples the configured noise at the X/Z coordinates.
  2. Modification: Any active Noise Modifiers are applied to the sample.
  3. Post-Processing: The heightmap is passed through erosion or smoothing filters.
  4. Block Placement: The engine fills the column from Y=0 to the calculated height. By default, it uses Stone as the filler, Dirt as the sub-surface, and Grass as the top layer, though these are biome-dependent.
  5. Decoration: Standard Minecraft features (trees, ores, structures) are then placed on top of the generated surface.