Back to 9Minecraft
Wiki 9Minecraft Wiki 9Minecraft

Noise Modifiers

Noise modifiers are mathematical functions applied to the raw noise output to warp and shape the terrain. They can be nested to create complex effects.

  • Add / Subtract / Multiply / Divide: Basic arithmetic to shift or scale the heightmap.
  • Abs: Converts all negative noise values to positive, creating 'valley' floors.
  • Clamp: Forces all values into a specific range (e.g., preventing terrain from going above Y=200).
  • Exponent: Raises the noise to a power, making peaks sharper and valleys flatter.
  • Select: Uses a control noise to choose between two different noise sources (e.g., using Worley noise to decide where Perlin mountains should spawn).
  • Terrace: Quantizes the noise values into discrete steps, creating 'plateau' or 'canyon' effects.