Wiki 9Minecraft Simplex Terrain Generation Mod 1.16.5, Wiki

Simplex Terrain Generation Mod 1.16.5, — Configuration

Configuration Documentation

The core of the mod is the simplexterrain.json file located in the config folder. This file allows you to define the 'fractal' nature of the world.

Core Parameters

  • Frequency: Controls the scale of the terrain. Lower values create massive, sprawling biomes; higher values create frequent, small hills.
  • Amplitude: Controls the maximum height of the noise.
  • Octaves: The number of layers of noise combined. More octaves result in more detail (cragginess) but increase calculation time.
  • Lacunarity: Determines how much the frequency increases with each octave.
  • Persistence (Gain): Determines how much the amplitude decreases with each octave. High persistence makes the terrain very rough.

Fractal Types

  • FBM (Fractal Brownian Motion): The standard method of summing octaves.
  • Billow: Produces 'bubbly' terrain by taking the absolute value of the noise.
  • Rigid-Multi: Produces sharp, mountain-like peaks by inverting the billow noise.