Configuration Documentation
The core of the mod is the simplexterrain.json file located in the config folder. This file allows you to define the 'fractal' nature of the world.
Core Parameters
- Frequency: Controls the scale of the terrain. Lower values create massive, sprawling biomes; higher values create frequent, small hills.
- Amplitude: Controls the maximum height of the noise.
- Octaves: The number of layers of noise combined. More octaves result in more detail (cragginess) but increase calculation time.
- Lacunarity: Determines how much the frequency increases with each octave.
- Persistence (Gain): Determines how much the amplitude decreases with each octave. High persistence makes the terrain very rough.
Fractal Types
- FBM (Fractal Brownian Motion): The standard method of summing octaves.
- Billow: Produces 'bubbly' terrain by taking the absolute value of the noise.
- Rigid-Multi: Produces sharp, mountain-like peaks by inverting the billow noise.







