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Scorchful Wiki

Scorchful Wiki & Guide

wiki.9minecraft.net/scorchful-mod/

Adds desert and nether-themed items including turtle armor, red sand blocks, and cactus juice.

Recipes

Every recipe the mod adds, grouped by how it is made.

Crafting · 9

Items

Blocks

Enchantments

Enchantments this mod adds.

RehydrationReplenishes body water lost from sweating

Commands

Chat commands this mod registers, and what each one does.

CommandWhat it does
/function scorchful:apply_nausea

Configuration

Every setting in the mod config file, with what it changes.

OptionWhat it does
aridBiomeSweatEfficiencyMultiplierArid biome sweating efficiency multiplierA multiplier for sweating efficiency when the relative humidity is at or below 20%. This applies to arid climates like Deserts, Badlands, and Savannas, as well as The Nether.
burningTemperatureMultiplierBurning temperature multiplierMultiplies the temperature point change applied to entities on fire each tick.
burningTemperatureMultiplierWithFireResistanceBurning temperature multiplier with Fire ResistanceMultiplies the temperature point change applied to entities that are on fire, but also have the Fire Resistance effect, each tick.
coolingFoodTemperatureMultiplierCooling food temperature multiplierMultiplies the temperature point change applied to players after eating items with the tag #scorchful:is_cooling_food.
coolingMultiplierCooling multiplierMultiplies the final temperature point change of all non-environment cooling sources like sweating and powder snow.
degreesCPerTemperatureIncreaseDegrees per temperature level increase (in °C/°K)Specifies the number of Celsius/Kelvin degrees the temperature must be above the minimum heat threshold for each one-point increase in player temperature per tick. Must be positive and non-zero.
enableBreezesInSandstormsEnable Breezes in sandstorms and blizzardsWhen enabled, Breezes will naturally spawn on the surface during sandstorms and blizzards. Note that they will spawn regardless of whether it is day or night.
enableBurningHeartOverlayEnable burning heart overlayToggle the burning heart temperature display on the health bar
enableDesertVisionsEnable desert visionsToggles hallucinations when overheating in the desert like boats and flowers.
enableDrownedArmorSpawningEnable Drowned armor spawningWhen enabled, Drowned may randomly spawn with Copper or Turtle armor, similar to Zombies on land.
enableEnvironmentHeatingEnable environment heatingGlobal toggle on all heating from the environment.
enableFearArmorBarEnable Fear armor barWhen enabled, the armor bar will be made red when the player has the Fear effect.
enableFearPostProcessingEnable Fear post processingToggle the darkening and desaturation screen effects from the Heat Stroke status effect.
enableHeatStrokePostProcessingEnable Heat Stroke post processingToggle the blur and wavey-ness screen effects from the Heat Stroke status effect.
enableSandPileAccumulationEnable Sand Pile accumulationWhen enabled, sand piles will accumulate on the ground during sandstorms.
enableSoakingOverlayEnable soaking overlayToggle the soaking display on the health bar
enableSoundTemperatureEffectsEnable sound temperature effectsToggle the sound effects of temperature, particularly the heart beat
enableSuffocatingSandstormsEnable suffocating sandstormsWhen enabled, Sandstorms will choke the player causing them to suffocate
enableSunHatShadingEnable Sun Hat shadingToggle the darkening effect of the Sun Hat
enableTurtleArmorEffectsEnable Turtle Armor status effectsToggle the water breathing effect from Turtle Armor
enableWetDripParticlesEnable wet drip particlesToggle the dripping particles when wet. This setting overrides Frostiful if installed.
environmentHeatingTickIntervalEnvironment heating tick intervalHow many ticks should occur between applying heat to a player from the environment. Setting this to large values can be used to slow heat down. This may not be set to a value less than 1.
environmentTemperatureMultiplierEnvironment temperature multiplierMultiplies the final temperature point change of an environment temperature change.
extraHumidBiomeSweatEfficiencyMultiplierExtra Humid biome sweating efficiency multiplierA multiplier for sweating efficiency when the relative humidity is at or above 80%. This applies to rainy climates like Jungles, Swamps during the Wet Season (if a seasons mod is installed); to cave biomes; and to all non-arid biomes when it rains.

See all 72 settings →