Scorchful Wiki

Scorchful Wiki & Guide
wiki.9minecraft.net/scorchful-mod/
Adds desert and nether-themed items including turtle armor, red sand blocks, and cactus juice.
Recipes
Every recipe the mod adds, grouped by how it is made.
Items
Blocks
Crimson Lily
Red Sand Cauldron
Red Sand Pile
Rooted Crimson Nylium
Rooted Netherrack
Rooted Warped Nylium
Sand Cauldron
Sand Pile
Warped LilyEnchantments
Enchantments this mod adds.
RehydrationReplenishes body water lost from sweating
Commands
Chat commands this mod registers, and what each one does.
| Command | What it does |
|---|---|
/function scorchful:apply_nausea |
Configuration
Every setting in the mod config file, with what it changes.
| Option | What it does |
|---|---|
aridBiomeSweatEfficiencyMultiplierArid biome sweating efficiency multiplier | A multiplier for sweating efficiency when the relative humidity is at or below 20%. This applies to arid climates like Deserts, Badlands, and Savannas, as well as The Nether. |
burningTemperatureMultiplierBurning temperature multiplier | Multiplies the temperature point change applied to entities on fire each tick. |
burningTemperatureMultiplierWithFireResistanceBurning temperature multiplier with Fire Resistance | Multiplies the temperature point change applied to entities that are on fire, but also have the Fire Resistance effect, each tick. |
coolingFoodTemperatureMultiplierCooling food temperature multiplier | Multiplies the temperature point change applied to players after eating items with the tag #scorchful:is_cooling_food. |
coolingMultiplierCooling multiplier | Multiplies the final temperature point change of all non-environment cooling sources like sweating and powder snow. |
degreesCPerTemperatureIncreaseDegrees per temperature level increase (in °C/°K) | Specifies the number of Celsius/Kelvin degrees the temperature must be above the minimum heat threshold for each one-point increase in player temperature per tick. Must be positive and non-zero. |
enableBreezesInSandstormsEnable Breezes in sandstorms and blizzards | When enabled, Breezes will naturally spawn on the surface during sandstorms and blizzards. Note that they will spawn regardless of whether it is day or night. |
enableBurningHeartOverlayEnable burning heart overlay | Toggle the burning heart temperature display on the health bar |
enableDesertVisionsEnable desert visions | Toggles hallucinations when overheating in the desert like boats and flowers. |
enableDrownedArmorSpawningEnable Drowned armor spawning | When enabled, Drowned may randomly spawn with Copper or Turtle armor, similar to Zombies on land. |
enableEnvironmentHeatingEnable environment heating | Global toggle on all heating from the environment. |
enableFearArmorBarEnable Fear armor bar | When enabled, the armor bar will be made red when the player has the Fear effect. |
enableFearPostProcessingEnable Fear post processing | Toggle the darkening and desaturation screen effects from the Heat Stroke status effect. |
enableHeatStrokePostProcessingEnable Heat Stroke post processing | Toggle the blur and wavey-ness screen effects from the Heat Stroke status effect. |
enableSandPileAccumulationEnable Sand Pile accumulation | When enabled, sand piles will accumulate on the ground during sandstorms. |
enableSoakingOverlayEnable soaking overlay | Toggle the soaking display on the health bar |
enableSoundTemperatureEffectsEnable sound temperature effects | Toggle the sound effects of temperature, particularly the heart beat |
enableSuffocatingSandstormsEnable suffocating sandstorms | When enabled, Sandstorms will choke the player causing them to suffocate |
enableSunHatShadingEnable Sun Hat shading | Toggle the darkening effect of the Sun Hat |
enableTurtleArmorEffectsEnable Turtle Armor status effects | Toggle the water breathing effect from Turtle Armor |
enableWetDripParticlesEnable wet drip particles | Toggle the dripping particles when wet. This setting overrides Frostiful if installed. |
environmentHeatingTickIntervalEnvironment heating tick interval | How many ticks should occur between applying heat to a player from the environment. Setting this to large values can be used to slow heat down. This may not be set to a value less than 1. |
environmentTemperatureMultiplierEnvironment temperature multiplier | Multiplies the final temperature point change of an environment temperature change. |
extraHumidBiomeSweatEfficiencyMultiplierExtra Humid biome sweating efficiency multiplier | A multiplier for sweating efficiency when the relative humidity is at or above 80%. This applies to rainy climates like Jungles, Swamps during the Wet Season (if a seasons mod is installed); to cave biomes; and to all non-arid biomes when it rains. |
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