aridBiomeSweatEfficiencyMultiplierArid biome sweating efficiency multiplier | A multiplier for sweating efficiency when the relative humidity is at or below 20%. This applies to arid climates like Deserts, Badlands, and Savannas, as well as The Nether. |
burningTemperatureMultiplierBurning temperature multiplier | Multiplies the temperature point change applied to entities on fire each tick. |
burningTemperatureMultiplierWithFireResistanceBurning temperature multiplier with Fire Resistance | Multiplies the temperature point change applied to entities that are on fire, but also have the Fire Resistance effect, each tick. |
coolingFoodTemperatureMultiplierCooling food temperature multiplier | Multiplies the temperature point change applied to players after eating items with the tag #scorchful:is_cooling_food. |
coolingMultiplierCooling multiplier | Multiplies the final temperature point change of all non-environment cooling sources like sweating and powder snow. |
degreesCPerTemperatureIncreaseDegrees per temperature level increase (in °C/°K) | Specifies the number of Celsius/Kelvin degrees the temperature must be above the minimum heat threshold for each one-point increase in player temperature per tick. Must be positive and non-zero. |
enableBreezesInSandstormsEnable Breezes in sandstorms and blizzards | When enabled, Breezes will naturally spawn on the surface during sandstorms and blizzards. Note that they will spawn regardless of whether it is day or night. |
enableBurningHeartOverlayEnable burning heart overlay | Toggle the burning heart temperature display on the health bar |
enableDesertVisionsEnable desert visions | Toggles hallucinations when overheating in the desert like boats and flowers. |
enableDrownedArmorSpawningEnable Drowned armor spawning | When enabled, Drowned may randomly spawn with Copper or Turtle armor, similar to Zombies on land. |
enableEnvironmentHeatingEnable environment heating | Global toggle on all heating from the environment. |
enableFearArmorBarEnable Fear armor bar | When enabled, the armor bar will be made red when the player has the Fear effect. |
enableFearPostProcessingEnable Fear post processing | Toggle the darkening and desaturation screen effects from the Heat Stroke status effect. |
enableHeatStrokePostProcessingEnable Heat Stroke post processing | Toggle the blur and wavey-ness screen effects from the Heat Stroke status effect. |
enableSandPileAccumulationEnable Sand Pile accumulation | When enabled, sand piles will accumulate on the ground during sandstorms. |
enableSoakingOverlayEnable soaking overlay | Toggle the soaking display on the health bar |
enableSoundTemperatureEffectsEnable sound temperature effects | Toggle the sound effects of temperature, particularly the heart beat |
enableSuffocatingSandstormsEnable suffocating sandstorms | When enabled, Sandstorms will choke the player causing them to suffocate |
enableSunHatShadingEnable Sun Hat shading | Toggle the darkening effect of the Sun Hat |
enableTurtleArmorEffectsEnable Turtle Armor status effects | Toggle the water breathing effect from Turtle Armor |
enableWetDripParticlesEnable wet drip particles | Toggle the dripping particles when wet. This setting overrides Frostiful if installed. |
environmentHeatingTickIntervalEnvironment heating tick interval | How many ticks should occur between applying heat to a player from the environment. Setting this to large values can be used to slow heat down. This may not be set to a value less than 1. |
environmentTemperatureMultiplierEnvironment temperature multiplier | Multiplies the final temperature point change of an environment temperature change. |
extraHumidBiomeSweatEfficiencyMultiplierExtra Humid biome sweating efficiency multiplier | A multiplier for sweating efficiency when the relative humidity is at or above 80%. This applies to rainy climates like Jungles, Swamps during the Wet Season (if a seasons mod is installed); to cave biomes; and to all non-arid biomes when it rains. |
fearDetectionRangeMultiplierFear detection range multiplier | How much to multiply an entity's (including players) hostile mob detection range by. |
fireProtectionHeatResistancePerLevelFire Protection heat resistance per level | How much Heat Resistance the Fire Protection enchantment should give, per level of Fire Protection. |
fireballTemperatureMultiplierFireball temperature multiplier | Multiplies the temperature point change applied to entities when struck by a Fire Charge. |
fireBallThrownTypeFireball throwing type | Controls what type of fireball is creating when throwing a fire charge. Small is just like firing from a Dispener and creates a fire on impact. Large is more like a Ghast and creates an explosion, and disabled disables this feature. |
heatingMultiplierHeating multiplier | Multiplies the final temperature point change of all non-environment heating sources like fire and lava. |
humidBiomeSweatEfficiencyMultiplierHumid biome sweating efficiency multiplier | A multiplier for sweating efficiency when the relative humidity is between 65% and 80^. This applies to rainy climates like Jungles, Swamps, etc. |
iceTemperatureMultiplierIce temperature multiplier | Multiplies the temperature point change applied each tick from entities standing on ice. |
impalingDamagePerLevelImpaling damage per level | How much damage the Impaling enchantment should do to wet entities, per level of Impaling |
inLavaTemperatureMultiplierIn lava warm rate temperature multiplier | Multiplies the temperature point change applied to entities swimming in Lava each tick. |
maxEnvironmentHeatingScaleMax environment heating scale | The maximum temperature scale that the environment can heat players to. Given as a percentage from 0 to 1 (0 = 0%, 1 = 100%) |
maxRehydrationEfficiencyMaximum Rehydration Enchantment efficiency | Multiplier for the Rehydration drink size that controls the maximum amount of body water provided by a full suit of Rehydration armor. |
minTemperatureForHeatCMinimum temperature for heat (in °C) | Cutoff temperature for overheating in Celsius. Biomes at or above this temperature will apply environment heating to players. May not be less than 25°C. |
minWaterLevelForSweatMinimum water level required for sweating | The minimum number of water points needed to be able to sweat (similar to how much hunger you need to heal) |
onFireDryRateMultiplierOn fire dry rate multiplier | Multiplies the soaking points that are removed from an entity that is on fire each tick. |
powderSnowTemperatureMultiplierPowder Snow temperature multiplier | Multiplies the temperature point change applied to entities in Powder Snow each tick. This only applies to entities that are currently warm. |
rehydrationDrinkSizeMultiplierRehydration drink size multiplier | The threshold for how much body water needs to be collected before Rehydration will automatically rehydrate the player. |
requireThunderStormsForSuffocationRequire thunder storms for suffocation | When enabled, sandstorm suffocation will only apply during Thunderstorms |
sandPileAccumulationHeightSand Pile accumulation height | Sets the maximum height of sand piles that can accumulate during sand storms. Maximum value is 8. |
sandstormFollowRangeReductionPercentSandstorm Follow Range reduction amount (percent from -1 to +1) | How much to multiply the total follow range of entities on the surface by during Sandstorms. Negative values decrease follow range, positive values increase it. |
sandstormSlownessAmountPercentSandstorm Slowness amount (percent from -1 to +1) | How much to multiply the total speed of entities on the surface by during Sandstorms. Negative values provide slowness, positive values provide speed. |
soakedTemperatureMultiplierSoaked temperature multiplier | Multiplies the temperature point change applied entities that are wet, each tick. |
soakingFromSplashPotionsMultiplierSoaking from Splash Potions multiplier | Multiplies the soaking points that are applied when an entity is hit with any Splash Potion. |
striderCoolingTemperatureMultiplierStrider cooling temperature multiplier | Multiplies the cooling to applied only to Striders each tick they are not in Lava. |
suffocatingDamageMultiplierSuffocating damage multiplier | Multiplies the damage caused by suffocating in a sandstorm |
sunHatShadeOpacitySun Hat shade darkness | Controls the strength of how dark the sun hat shading is. |
sweatEfficiencySweating efficiency | A multiplier for overall sweating efficiency. Large values mean you will cool down faster from being wet. |
touchingWaterWetnessIncreaseTouching water or rain wetness increase per tick | How many soaking points to add when touching water or rain each tick. Note that submerging yourself in water will fully soak you, regardless of what this is set to. |
turtleArmorLungCapacityMultiplierTurtle Armor Lung Capacity Multiplier | Multiplies the Lung Capacity attribute value of Turtle Armor. |
hydratingWaterMultiplierWater from Hydrating food multiplier | Multiplies the amount of body water provided by consuming Hydrating food and drink. |
parchingWaterMultiplierWater from Parching food multiplier | Multiplies the amount of body water lost from consuming Hydrating food and drink. |
refreshingWaterMultiplierWater from Refreshing food multiplier | Multiplies the amount of body water provided by consuming Refreshing food and drink. |
sustainingWaterMultiplierWater from Sustaining food multiplier | Multiplies the amount of body water provided by consuming Sustaining food and drink. |