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Scorchful — Configuration

Every setting in the mod config file, with what it changes.

OptionWhat it does
aridBiomeSweatEfficiencyMultiplierArid biome sweating efficiency multiplierA multiplier for sweating efficiency when the relative humidity is at or below 20%. This applies to arid climates like Deserts, Badlands, and Savannas, as well as The Nether.
burningTemperatureMultiplierBurning temperature multiplierMultiplies the temperature point change applied to entities on fire each tick.
burningTemperatureMultiplierWithFireResistanceBurning temperature multiplier with Fire ResistanceMultiplies the temperature point change applied to entities that are on fire, but also have the Fire Resistance effect, each tick.
coolingFoodTemperatureMultiplierCooling food temperature multiplierMultiplies the temperature point change applied to players after eating items with the tag #scorchful:is_cooling_food.
coolingMultiplierCooling multiplierMultiplies the final temperature point change of all non-environment cooling sources like sweating and powder snow.
degreesCPerTemperatureIncreaseDegrees per temperature level increase (in °C/°K)Specifies the number of Celsius/Kelvin degrees the temperature must be above the minimum heat threshold for each one-point increase in player temperature per tick. Must be positive and non-zero.
enableBreezesInSandstormsEnable Breezes in sandstorms and blizzardsWhen enabled, Breezes will naturally spawn on the surface during sandstorms and blizzards. Note that they will spawn regardless of whether it is day or night.
enableBurningHeartOverlayEnable burning heart overlayToggle the burning heart temperature display on the health bar
enableDesertVisionsEnable desert visionsToggles hallucinations when overheating in the desert like boats and flowers.
enableDrownedArmorSpawningEnable Drowned armor spawningWhen enabled, Drowned may randomly spawn with Copper or Turtle armor, similar to Zombies on land.
enableEnvironmentHeatingEnable environment heatingGlobal toggle on all heating from the environment.
enableFearArmorBarEnable Fear armor barWhen enabled, the armor bar will be made red when the player has the Fear effect.
enableFearPostProcessingEnable Fear post processingToggle the darkening and desaturation screen effects from the Heat Stroke status effect.
enableHeatStrokePostProcessingEnable Heat Stroke post processingToggle the blur and wavey-ness screen effects from the Heat Stroke status effect.
enableSandPileAccumulationEnable Sand Pile accumulationWhen enabled, sand piles will accumulate on the ground during sandstorms.
enableSoakingOverlayEnable soaking overlayToggle the soaking display on the health bar
enableSoundTemperatureEffectsEnable sound temperature effectsToggle the sound effects of temperature, particularly the heart beat
enableSuffocatingSandstormsEnable suffocating sandstormsWhen enabled, Sandstorms will choke the player causing them to suffocate
enableSunHatShadingEnable Sun Hat shadingToggle the darkening effect of the Sun Hat
enableTurtleArmorEffectsEnable Turtle Armor status effectsToggle the water breathing effect from Turtle Armor
enableWetDripParticlesEnable wet drip particlesToggle the dripping particles when wet. This setting overrides Frostiful if installed.
environmentHeatingTickIntervalEnvironment heating tick intervalHow many ticks should occur between applying heat to a player from the environment. Setting this to large values can be used to slow heat down. This may not be set to a value less than 1.
environmentTemperatureMultiplierEnvironment temperature multiplierMultiplies the final temperature point change of an environment temperature change.
extraHumidBiomeSweatEfficiencyMultiplierExtra Humid biome sweating efficiency multiplierA multiplier for sweating efficiency when the relative humidity is at or above 80%. This applies to rainy climates like Jungles, Swamps during the Wet Season (if a seasons mod is installed); to cave biomes; and to all non-arid biomes when it rains.
fearDetectionRangeMultiplierFear detection range multiplierHow much to multiply an entity's (including players) hostile mob detection range by.
fireProtectionHeatResistancePerLevelFire Protection heat resistance per levelHow much Heat Resistance the Fire Protection enchantment should give, per level of Fire Protection.
fireballTemperatureMultiplierFireball temperature multiplierMultiplies the temperature point change applied to entities when struck by a Fire Charge.
fireBallThrownTypeFireball throwing typeControls what type of fireball is creating when throwing a fire charge. Small is just like firing from a Dispener and creates a fire on impact. Large is more like a Ghast and creates an explosion, and disabled disables this feature.
heatingMultiplierHeating multiplierMultiplies the final temperature point change of all non-environment heating sources like fire and lava.
humidBiomeSweatEfficiencyMultiplierHumid biome sweating efficiency multiplierA multiplier for sweating efficiency when the relative humidity is between 65% and 80^. This applies to rainy climates like Jungles, Swamps, etc.
iceTemperatureMultiplierIce temperature multiplierMultiplies the temperature point change applied each tick from entities standing on ice.
impalingDamagePerLevelImpaling damage per levelHow much damage the Impaling enchantment should do to wet entities, per level of Impaling
inLavaTemperatureMultiplierIn lava warm rate temperature multiplierMultiplies the temperature point change applied to entities swimming in Lava each tick.
maxEnvironmentHeatingScaleMax environment heating scaleThe maximum temperature scale that the environment can heat players to. Given as a percentage from 0 to 1 (0 = 0%, 1 = 100%)
maxRehydrationEfficiencyMaximum Rehydration Enchantment efficiencyMultiplier for the Rehydration drink size that controls the maximum amount of body water provided by a full suit of Rehydration armor.
minTemperatureForHeatCMinimum temperature for heat (in °C)Cutoff temperature for overheating in Celsius. Biomes at or above this temperature will apply environment heating to players. May not be less than 25°C.
minWaterLevelForSweatMinimum water level required for sweatingThe minimum number of water points needed to be able to sweat (similar to how much hunger you need to heal)
onFireDryRateMultiplierOn fire dry rate multiplierMultiplies the soaking points that are removed from an entity that is on fire each tick.
powderSnowTemperatureMultiplierPowder Snow temperature multiplierMultiplies the temperature point change applied to entities in Powder Snow each tick. This only applies to entities that are currently warm.
rehydrationDrinkSizeMultiplierRehydration drink size multiplierThe threshold for how much body water needs to be collected before Rehydration will automatically rehydrate the player.
requireThunderStormsForSuffocationRequire thunder storms for suffocationWhen enabled, sandstorm suffocation will only apply during Thunderstorms
sandPileAccumulationHeightSand Pile accumulation heightSets the maximum height of sand piles that can accumulate during sand storms. Maximum value is 8.
sandstormFollowRangeReductionPercentSandstorm Follow Range reduction amount (percent from -1 to +1)How much to multiply the total follow range of entities on the surface by during Sandstorms. Negative values decrease follow range, positive values increase it.
sandstormSlownessAmountPercentSandstorm Slowness amount (percent from -1 to +1)How much to multiply the total speed of entities on the surface by during Sandstorms. Negative values provide slowness, positive values provide speed.
soakedTemperatureMultiplierSoaked temperature multiplierMultiplies the temperature point change applied entities that are wet, each tick.
soakingFromSplashPotionsMultiplierSoaking from Splash Potions multiplierMultiplies the soaking points that are applied when an entity is hit with any Splash Potion.
striderCoolingTemperatureMultiplierStrider cooling temperature multiplierMultiplies the cooling to applied only to Striders each tick they are not in Lava.
suffocatingDamageMultiplierSuffocating damage multiplierMultiplies the damage caused by suffocating in a sandstorm
sunHatShadeOpacitySun Hat shade darknessControls the strength of how dark the sun hat shading is.
sweatEfficiencySweating efficiencyA multiplier for overall sweating efficiency. Large values mean you will cool down faster from being wet.
touchingWaterWetnessIncreaseTouching water or rain wetness increase per tickHow many soaking points to add when touching water or rain each tick. Note that submerging yourself in water will fully soak you, regardless of what this is set to.
turtleArmorLungCapacityMultiplierTurtle Armor Lung Capacity MultiplierMultiplies the Lung Capacity attribute value of Turtle Armor.
hydratingWaterMultiplierWater from Hydrating food multiplierMultiplies the amount of body water provided by consuming Hydrating food and drink.
parchingWaterMultiplierWater from Parching food multiplierMultiplies the amount of body water lost from consuming Hydrating food and drink.
refreshingWaterMultiplierWater from Refreshing food multiplierMultiplies the amount of body water provided by consuming Refreshing food and drink.
sustainingWaterMultiplierWater from Sustaining food multiplierMultiplies the amount of body water provided by consuming Sustaining food and drink.

Scorchful:Client/Accessibility

OptionWhat it does
mainAccessibility Settings

Scorchful:Client/Display

OptionWhat it does
mainDisplay Settings

Scorchful:Common/Entity

OptionWhat it does
mainEntity Settings
effectsMob Effects
soakingSoaking Settings

Scorchful:Common/Item

OptionWhat it does
consumableConsumable Settings
mainItem Settings
miscMiscellaneous Settings
tools_and_armorTool & Armor Settings

Scorchful:Common/Temperature

OptionWhat it does
environmentEnvironment Settings
generalGeneral Settings
mainTemperature Settings
temperature_sourcesTemperature Sources

Scorchful:Common/Weather

OptionWhat it does
suffocatingSuffocating Sandstorms
mainWeather Settings

Scorchful:Compat/Dehydration

OptionWhat it does
mainDehydration Compatibility Settings