Manhunt Mod Wiki

Manhunt Mod Wiki & Guide
wiki.9minecraft.net/manhunt-mod/
Adds a manhunt gamemode where one player hunts others.
Guides
Step-by-step, in-game.
Adjust Tracking Distance for Balanced HuntsUnderstanding Distance Values The tracking compass in Manhunt Mod can be limited by minimum distance. This prevents…Display Game Progress on the ScoreboardEnable Sidebar Display The Manhunt Mod tracks important game statistics like hunter proximity, runner location, and…Set Up a Basic Manhunt GamePrepare Teams Before starting, assign players to either hunters or runners: ` /team join hunters <player_name> /team…Use the Tracking Compass as a HunterObtaining and Using the Compass Once you've joined the hunters team and the game has started, you'll receive a…
Frequently asked questions
How do I start a manhunt game?
Use `/function manhunt:start_game` to initialize a manhunt. Before starting, assign players to teams using `/team join hunters player_name` for hunters and `/team join runners player_name` for speedrunners. The runners will receive a head start (default 45 seconds) before hunters can begin tracking.
How does the tracking compass work?
Hunters receive a compass that automatically points toward the speedrunner's current location. The compass updates in real-time, but only functions within the configured minimum tracking distance—if the runner is too close, the compass won't work to prevent it from being overpowered early game.
How do I change the head start time?
Use `/scoreboard players set Temp manhunt_lead [seconds]` to adjust the delay before hunters can begin. The default is 45 seconds; set it lower for harder hunts or higher to give runners more preparation time.
What does minimum tracking distance do?
Minimum tracking distance prevents the compass from working when the runner is closer than the set range, creating a skill-based endgame where hunters must use strategy rather than pure tracking. Adjust it with `/scoreboard players set Temp manhunt_min_dst [value]`, where the value is the distance in blocks multiplied by 20.
See all 10 Manhunt questions ›
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