KubeLoader Mod Wiki

KubeLoader Mod Wiki & Guide
wiki.9minecraft.net/kubeloader-mod/
Enables loading and managing cube-based content or structures.
Guides
Step-by-step, in-game.
Create and Package a Custom Content PackSetting Up Your Pack Structure Start by creating a folder in your game directory with a clear name for your content…Organize Script Dependencies Between Multiple PacksUnderstanding Dependency Order When you have multiple content packs, KubeLoader automatically organizes the order in…Use Custom Game Events in Your ScriptsAccessing KubeLoader Events KubeLoader adds extra game events beyond standard KubeJS, giving your scripts deeper…Verify and Troubleshoot Loaded Content PacksChecking Active Packs Open your game chat and type /kl pack to see a list of all currently loaded content packs. This…
Frequently asked questions
How do I start making my first content pack?
Create a folder in your game directory with your pack's name, then add subfolders for `kubejs/scripts`, `assets`, and `data` depending on what you need. Place your script files, textures, and data files in the appropriate folders, then launch the game—KubeLoader will automatically detect and load your pack.
What's the difference between putting scripts in a content pack vs loose in the kubejs folder?
Loose scripts load globally and can conflict with other packs, while content pack scripts are namespaced and load in a controlled order. Packs also bundle assets and data files together, making them portable and shareable as single units.
Can I load a content pack from a ZIP file or does it have to be a folder?
KubeLoader supports loading from folders, ZIP archives, and compiled JAR files, so you can use whichever format works best for distribution or organization.
How do I check if my content pack actually loaded?
Type `/kl pack` in chat to see a list of all active content packs and verify your pack appears with the correct name and status.
See all 10 KubeLoader questions ›
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