Kinetic Rail Systems Wiki

Kinetic Rail Systems Wiki & Guide
wiki.9minecraft.net/kinetic-rail-systems-mod/
Adds decorative wooden and steel structural blocks, fences, and platforms.
Recipes
Every recipe the mod adds, grouped by how it is made.
Items
83 items · showing 24. Browse all →
Acacia Support Beam
Acacia Veneer
Bamboo Support Beam
Bamboo Veneer
Birch Support Beam
Birch Veneer
Black Paint
Black Support Beam
Black Track Piece
Blue Paint
Blue Support Beam
Blue Track Piece
Brown Paint
Brown Support Beam
Brown Track Piece
Car Coupler
Cherry Support Beam
Cherry Veneer
Coaster Car
Coaster Steel Ingot
Crimson Support Beam
Crimson Veneer
Cyan Paint
Cyan Support BeamBlocks
133 blocks · showing 24. Browse all →
Acacia Rope Fence
Acacia Wooden Support
Bamboo Rope Fence
Bamboo Wooden Support
Birch Rope Fence
Birch Wooden Support
Black Concrete Footer
Black Steel Block
Black Steel Fence
Black Steel Platform
Black Steel Platform Stairs
Black Steel Rope Fence
Blue Concrete Footer
Blue Steel Block
Blue Steel Fence
Blue Steel Platform
Blue Steel Platform Stairs
Blue Steel Rope Fence
Brown Concrete Footer
Brown Steel Block
Brown Steel Fence
Brown Steel Platform
Brown Steel Platform Stairs
Brown Steel Rope FenceMobs
Creatures this mod adds.
Coaster CarWrecked Coaster Car
Configuration
Every setting in the mod config file, with what it changes.
| Option | What it does |
|---|---|
airDragAir Drag | Quadratic air resistance — dominates at high speed. Default 0.002. |
audioEnabledAudio Enabled | Master switch for MineCoasters sounds. Default on. |
brakeDecelBrake Deceleration | Base brake deceleration in m/s² (≈1.5 g) at brake strength 0.5. Default 15. |
collisionEnabledCollision Enabled | Master switch for ALL collision (rails, beams, blocks, entities). Off = build through walls and cars pass through. Default on. |
cartRestitutionContact Bounciness | How bouncy a train-vs-train contact is when momentum-conserving contact is on. 0 = trains end up travelling together, 1 = they bounce apart. Default 0.1. |
cartCrashPedestrianDamageCrash Damage — Pedestrians | Damage a moving car deals to bystanders, scaled by momentum. Default 0.5. |
cartCrashRiderDamageCrash Damage — Riders | Damage to a car's own riders in a crash, scaled by momentum. Default 0.15. |
crashTrainDamagePerImpulseCrash Damage — Train vs Train | Damage to riders when two trains collide, scaled by impact impulse. Default 0.55. |
derailImpactSpeedDerail Impact Speed | Speed (m/s) above which hitting a solid block derails a car. Default 15. |
crashDerailImpulseDerail Impulse Threshold | Impact impulse above which a train-vs-train crash derails both trains. Default 15. |
gravityGravity | Downhill acceleration in m/s². Default 9.8. |
lsmLaunchAccelLaunch Acceleration | LSM launch acceleration in m/s² (≈1.8 g). Default 18. |
massAffectsActuatorsMass Resists Launches | On: launches and brakes deliver a fixed force, so a heavy train accelerates and stops more slowly — realistic, but it retimes every existing medium/wide-gauge launch and brake run. Lift hills are unaffected. Default off. |
maxWrecksMax Wrecks | Most wrecked cars allowed at once. Past the cap, further derailing cars quietly drop their item instead. Default 48. |
elasticCartContactMomentum-Conserving Contact | On: a train shunts the one it hits instead of both stopping dead. Not a drop-in — a nudged train parked in a station will roll a little. Water rides always use the old behaviour. Default off. |
reconcileSmoothingPosition Correction Smoothing | On a laggy server, eases out the last of a position correction instead of snapping. Purely visual — never affects physics or train spacing. 0 = snap. Default 0.5. |
rideCameraSmoothingRide Camera Smoothing | 0 = camera locked to the car (snappiest); higher eases the camera through banks and loops. Default 0.3. |
musicVolumeRide Music Volume | Volume of ride music streamed from a Sound Machine. Default 0.9. |
photoMaxRenderDistanceRide Photo Range | How far a player can be from a triggered camera and still render its photo. Default 96. |
photoResolutionRide Photo Resolution | Square size in pixels of a ride camera's photos. Higher is sharper but heavier to store and send. Default 128. |
rideSfxVolumeRide SFX Volume | Volume of ride sound effects (rumble, brakes, launch). Default 0.8. |
rollingFrictionRolling Friction | Rolling resistance of trains. 0 = frictionless; higher stops cars sooner. Default 0.03. |
waterDragWater Drag | Extra drag while a cart is in water, on top of air drag. Default 0.02. |
windVolumeWind Volume | Volume of the speed-scaled wind loop while riding. Default 0.7. |
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