Kinetic Logic Canvas Mod Wiki

Kinetic Logic Canvas Mod Wiki & Guide
wiki.9minecraft.net/kinetic-logic-canvas-mod/
Introduces a canvas system for creating kinetic logic circuits and contraptions.
Guides
Step-by-step, in-game.
Convert Your Text Programs to Visual BlueprintsImport Existing Code If you've already written Super Factory Manager programs as text code, you don't need to rebuild…Place Triggers and Connect Nodes on the CanvasAdd Your First Trigger Triggers are the starting points for your factory programs. They define when actions run.…Search and Filter Items by Name Instead of IDsUse the Visual Search System Instead of memorizing or looking up item IDs, the blueprint editor includes a built-in…Use Conditions and Branches to Control Program FlowCreate Conditional Logic The If node lets you branch your program based on conditions. This is essential for…
Frequently asked questions
How do I open the visual blueprint editor?
Right-click a Disk or press the Edit button inside a Factory Manager block to open the blueprint canvas. If you see a text code box instead, check your config file (config/sfm-client-program-editor.toml) and make sure preferredEditor is set to "retrofactorymanager:blueprint".
How do I add the first node to my canvas?
Right-click on empty space in the canvas to place a trigger node, which serves as the starting point for your program. From there, you can drag wires from output pins to create and connect Input, Output, or If nodes.
Can I convert my old text programs into visual blueprints?
Yes—open an existing Disk or Factory Manager that contains a text program, and the mod will automatically detect and rebuild it into a visual node chart on the canvas. Your program logic stays the same, just displayed as connected nodes instead of code.
How do I search for items instead of typing IDs?
Click on a filter slot in any node, type the item name into the search bar, and select the matching icon from the results. The mod searches by name and displays visual icons, so you don't need to know or type item IDs.
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