Better Combat Mod Wiki

Better Combat Mod Wiki & Guide
wiki.9minecraft.net/better-combat-mod/
Better Combat Mod is a mod that incorporates combat animations and interactions from Minecraft Dungeons, another game by Mojang that is much more focused on combat. Minecraft has very few combat animations, unlike Minecraft Dungeons, which is heavily focused on that.
Guides
Step-by-step, in-game.
How to Disable or Tone Down Better Combat AnimationsWhen You Might Want This Some players prefer vanilla swing animations, use resource packs that conflict with the…How to Get Accurate Hits Without Pixel HuntingThe Problem Better Combat Solves In vanilla Minecraft, you must place your crosshair precisely on an enemy's hitbox…How to Hit Multiple Enemies With One SwingWhy Multi-Hit Works Better Combat calculates weapon swings using an oriented bounding box (OBB) combined with a…How to Perform Weapon Combos in Better CombatUnderstanding Combo Chains Better Combat replaces Minecraft's single-swing attack with multi-hit combo chains. Each…
Configuration
Every setting in the mod config file, with what it changes.
| Option | What it does |
|---|---|
isAttackInsteadOfMineWhenEnemiesCloseEnabledAttack instead of mining | Attack instead of mining upon left click, when enemies are close enough to strike |
isDebugOBBEnabledDebug hitbox | Show weapon hitbox when entity hitboxes are displayed |
legAnimationThresholdDisable leg animations | EXPERIMENTAL: Disable leg animations while running over this speed |
firstPersonAnimationsFirst-person player animations | Attack player animations to be shown. Only recommended to change if custom camera mods in use. |
hudHighlightColorHighlight color | Color applied to HUD elements if needed. |
isHighlightCrosshairEnabledHighlight crosshair | Highlights the crosshair if enemies are close enough to strike. WARNING! Enabling this might reduce frame rate significantly. |
isHoldToAttackEnabledHold to attack | Automatically attack while holding the attack button |
isTooltipAttackRangeReformatItem tooltip: reformat vanilla range | Format Entity Interaction Range to Attack Range |
isTooltipAttackRangeEnabledItem tooltip: show attack range | Show attack range attribute on weapon tooltips |
mineWithWeaponBlacklistMine with weapon blacklist | Weapons with an ID that matches this regex will never be used to harvest blocks |
mineWithWeaponWhitelistMine with weapon whitelist | Weapons with an ID that matches this regex can always mine blocks, even when 'Mine with weapons' is disabled |
isMiningWithWeaponsEnabledMine with weapons | Allow mining with weapons |
isShowingArmsInFirstPersonShow arms in first person | Render arms for attack animations played in first person view |
isShowingOtherHandFirstPersonShow inactive hand in first person | Render hand you are not attacking with in first person view |
isSweepingParticleEnabledShow sweeping | Enable showing sword sweeping particle effects |
isShowingWeaponTrailsShow weapon swing trails | Render weapon trail particles for attacks in all perspectives |
isSwingThruGrassSmartSmart swing through grass | Only swing through grass if there are enemies in attack range |
isSmoothAnimationTransitionEnabledSmooth animation transitions | Attack animations smoothly transition at the cost of accuracy |
isSwingThruGrassEnabledSwing through grass | Attack instead of mining zero hardness blocks with weapons |
swingThruGrassBlacklistSwing thru grass blacklist | Weapons with an ID that matches this regex will never swing thru grass |
weaponSwingSoundVolumeWeapon swing sound volume % | Change volume of weapon swing sounds |
Frequently asked questions
How do I start using Better Combat after installing it?
Just hold any weapon and attack — the mod replaces vanilla swings automatically, so there's nothing to enable. If your weapon still looks like a plain vanilla swing, another mod or resource pack is overriding the animations.
How do weapon combos work in Better Combat?
Each weapon has a sequence of attacks, and each hit in the sequence can have different reach, damage, angle, and animation. Keep attacking without long pauses to advance through the combo, and stop attacking for a moment to reset back to the first hit.
Why do my attacks sometimes hit multiple enemies and sometimes not?
Better Combat uses an accurate swing hitbox (OBB+SAT) instead of a single point, so a wide arc can catch several mobs at once. Whether you hit multiple enemies depends on your weapon's swing angle and how tightly the mobs are grouped in front of you.
Can I change how a weapon swings or what its combo looks like?
Yes — weapon attributes and animations are data-driven, so you can edit or add presets through datapacks and resource packs. This lets you change reach, damage per combo step, swing angle, and the animation used.
See all 19 Better Combat questions ›
Related mods
Other wikis you may find useful.
Better Combat
Better GUI
Better P2P
Better End Mod
Better Fog Mod
Better Magnets
Better Village
Better Days Mod
Better Questing