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Better Combat Mod Wiki

Better Combat Mod Wiki & Guide

wiki.9minecraft.net/better-combat-mod/

Better Combat Mod is a mod that incorporates combat animations and interactions from Minecraft Dungeons, another game by Mojang that is much more focused on combat. Minecraft has very few combat animations, unlike Minecraft Dungeons, which is heavily focused on that.

Guides

Step-by-step, in-game.

Configuration

Every setting in the mod config file, with what it changes.

OptionWhat it does
isAttackInsteadOfMineWhenEnemiesCloseEnabledAttack instead of miningAttack instead of mining upon left click, when enemies are close enough to strike
isDebugOBBEnabledDebug hitboxShow weapon hitbox when entity hitboxes are displayed
legAnimationThresholdDisable leg animationsEXPERIMENTAL: Disable leg animations while running over this speed
firstPersonAnimationsFirst-person player animationsAttack player animations to be shown. Only recommended to change if custom camera mods in use.
hudHighlightColorHighlight colorColor applied to HUD elements if needed.
isHighlightCrosshairEnabledHighlight crosshairHighlights the crosshair if enemies are close enough to strike. WARNING! Enabling this might reduce frame rate significantly.
isHoldToAttackEnabledHold to attackAutomatically attack while holding the attack button
isTooltipAttackRangeReformatItem tooltip: reformat vanilla rangeFormat Entity Interaction Range to Attack Range
isTooltipAttackRangeEnabledItem tooltip: show attack rangeShow attack range attribute on weapon tooltips
mineWithWeaponBlacklistMine with weapon blacklistWeapons with an ID that matches this regex will never be used to harvest blocks
mineWithWeaponWhitelistMine with weapon whitelistWeapons with an ID that matches this regex can always mine blocks, even when 'Mine with weapons' is disabled
isMiningWithWeaponsEnabledMine with weaponsAllow mining with weapons
isShowingArmsInFirstPersonShow arms in first personRender arms for attack animations played in first person view
isShowingOtherHandFirstPersonShow inactive hand in first personRender hand you are not attacking with in first person view
isSweepingParticleEnabledShow sweepingEnable showing sword sweeping particle effects
isShowingWeaponTrailsShow weapon swing trailsRender weapon trail particles for attacks in all perspectives
isSwingThruGrassSmartSmart swing through grassOnly swing through grass if there are enemies in attack range
isSmoothAnimationTransitionEnabledSmooth animation transitionsAttack animations smoothly transition at the cost of accuracy
isSwingThruGrassEnabledSwing through grassAttack instead of mining zero hardness blocks with weapons
swingThruGrassBlacklistSwing thru grass blacklistWeapons with an ID that matches this regex will never swing thru grass
weaponSwingSoundVolumeWeapon swing sound volume %Change volume of weapon swing sounds

Frequently asked questions

How do I start using Better Combat after installing it?
Just hold any weapon and attack — the mod replaces vanilla swings automatically, so there's nothing to enable. If your weapon still looks like a plain vanilla swing, another mod or resource pack is overriding the animations.
How do weapon combos work in Better Combat?
Each weapon has a sequence of attacks, and each hit in the sequence can have different reach, damage, angle, and animation. Keep attacking without long pauses to advance through the combo, and stop attacking for a moment to reset back to the first hit.
Why do my attacks sometimes hit multiple enemies and sometimes not?
Better Combat uses an accurate swing hitbox (OBB+SAT) instead of a single point, so a wide arc can catch several mobs at once. Whether you hit multiple enemies depends on your weapon's swing angle and how tightly the mobs are grouped in front of you.
Can I change how a weapon swings or what its combo looks like?
Yes — weapon attributes and animations are data-driven, so you can edit or add presets through datapacks and resource packs. This lets you change reach, damage per combo step, swing angle, and the animation used.

See all 19 Better Combat questions ›

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