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AzureLib Armor Mod Wiki

AzureLib Armor Mod Wiki & Guide

wiki.9minecraft.net/azurelib-armor-mod/

Armor Mod is a stripped-down version of AzureLib, designed solely to provide GeoArmor/GeoItem functionality in a separate library. All armor creation steps are the same as when crafting AzureLibs armor. Required for: Witcher (More RPG Classes).

Guides

Step-by-step, in-game.

Enchantments

Enchantments this mod adds.

Incendiary AttachmentAllows bullets fired to light mobs on fire

Configuration

Every setting in the mod config file, with what it changes.

OptionWhat it does
azurelibAzureLib Config
disableOptifineWarningDisable Optfine Warning
genericwarningGeneric Warning
boolTest Boolean
boolArrayTest Boolen Array
colorTest Color
color2Test Color ARGB
doubleNumberTest Double Number
testEnumTest Enum
floatArrayTest Float Array
floatNumberTest Float Number
testIntTest Int
intArrayTest Int Array
longArrayTest Long Array
longNumberTest Long Number
nestedTestTest Nested
numberTest Number
stringTest String
stringArrayTest String Array
useVanillaUseKeyToggle if AzureDooms Guns use Vanilla Use Key or Custom

Frequently asked questions

What is AzureLib Armor Mod and why do I need it?
AzureLib Armor is a stripped-down library that provides only the GeoArmor and GeoItem functionality from AzureLib. You need it because certain mods (like Witcher from More RPG Classes) depend on it to render and animate their custom armor models.
Do I need to install the full AzureLib mod alongside AzureLib Armor?
No. AzureLib Armor functions independently from the full AzureLib framework, so you only need this mod for armor rendering. Installing both is unnecessary unless another of your mods specifically requires the full AzureLib.
How do I make my own animated armor using AzureLib Armor?
The armor creation steps are identical to crafting armor with the full AzureLib. You define your GeoArmor model and animations the same way, then register them through the AzureLib Armor API instead of the full AzureLib one.
My armor is invisible or shows a missing texture — what did I do wrong?
This usually means your model or texture files aren't in the correct resource location, or the GeoArmor registration isn't pointing at the right file paths. Double-check that your model, texture, and animation JSON files match the identifiers you registered.

See all 10 AzureLib Armor questions ›

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