TaCZ Attributes Mod Wiki

TaCZ Attributes Mod Wiki & Guide
wiki.9minecraft.net/tacz-attributes-mod/
TaCZ Attributes Mod expands Timeless and Classics Zero (TaCZ) with a massive new stat system. It lets you change exactly how every gun works using regular Minecraft commands, potions, or armor. You can make sniper rifles do more headshot damage, speed up shotgun reloads, or give pistols zero recoil.
Guides
Step-by-step, in-game.
Create a Custom Sniper Rifle with Increased Headshot DamageSet Up Headshot Damage Multiplier Sniper rifles benefit from precision rewards. Use the headshot damage attribute to…Give Pistols Zero Recoil for Spray ControlRemove Recoil Completely Pistols with minimal recoil reward trigger control and accuracy. Set recoil to near-zero: `…Set Up Ammo Conservation with Chance-Based RefundsEnable Ammo Saving on Kill Reward players for landing shots by giving them a chance to recover ammunition: `…Speed Up Shotgun Reload and Draw TimeDecrease Reload Duration Shotguns are close-range weapons where speed matters. Reduce reload time to make them more…
Frequently asked questions
How do I start using TaCZ Attributes Mod?
Install the mod alongside TaCZ, then use commands like `/attribute @p tacz_attributes:gun_damage base set 2.0` to modify weapon stats on yourself or other players. You can also apply attributes through custom armor with attribute modifiers or by combining them with potion effects for temporary buffs.
What's the difference between aiming down sights and hip fire attributes?
The mod lets you set separate damage, accuracy, or recoil values for when you aim down the sights versus shooting from the hip. This lets you reward precision aiming by making ADS shots deal more damage while keeping hip fire weaker or more chaotic.
Can I make different rules for pistols, shotguns, and sniper rifles?
Yes—the mod includes gun type-specific rules so you can apply attributes only to certain weapon categories without affecting others. This means you can speed up shotgun reloads while keeping sniper rifle reload times slow, for example.
How do I set up ammo conservation or bullet refunds?
Use attributes that give a percentage chance to save ammo when firing or to refund bullets after defeating a mob. These work as chance-based mechanics, so a 20% conservation rate means roughly 1 in 5 shots won't consume ammunition.
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