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Tacz Recycling Wiki

Tacz Recycling Wiki & Guide

wiki.9minecraft.net/tacz-recycling-mod/

Adds crafting stations and targets for ammunition recycling and weapon smithing.

Recipes

Every recipe the mod adds, grouped by how it is made.

Crafting · 9

Items

Blocks

Configuration

Every setting in the mod config file, with what it changes.

OptionWhat it does
ammoAmmo
gunGun
keyKey
open_gunpack_folderOpen Gun Pack Folder
otherOther
renderRender
resourceResource
soundSound
zoomZoom

Client

OptionWhat it does
auto_select_gun_smith_table_filterAuto Filter Gun Smith Table By Held ItemWhen opening a gun smith table with a gun, attachment, or ammo in your main hand, automatically select the held item filter.
auto_reloadAuto ReloadTry to reload automatically when the gun is empty
bullet_hole_particle_fade_thresholdBullet Hole Particle Fade ThresholdThe threshold for fading out when rendering bullet hole particles
bullet_hole_particle_lifeBullet Hole Particle LifeThe existence time of bullet hole particles, in tick
crosshair_typeCrosshair TypeThe crosshair when holding a gun
default_sound_concurrency_limitDefault Sound Concurrency LimitMax active normal gun sounds for the same entity and sound id. 0 disables this limit.
disable_interact_hud_textDisable Interact Hud TextDisable the interact hud text in center of the screen
disable_movement_fovDisable Speed Fov EffectDisable all fov effect from the movement speed attribute while holding a gun.
enable_tooltip_idDisplay TACZ IDDisplay the gun/ammo/attachment id in item tooltip when advanced tooltip(F3+H) is on.
enable_translucentEnable Block Entity TranslucentShould enable translucent while rendering block entity like gunsmith table or statue. Enable this option will result in ADDITIONAL PERFORMANCE OVERHEAD.
first_person_bullet_tracer_enableFirst Person Bullet Tracer EnableWhether or not to render first person bullet trail
first_person_animation_sound_trackingFirst-person Animation Sound TrackingUse a non-relative entity-tracking world sound source for first-person animation keyframe sounds. This can improve compatibility with physical sound mods, but may introduce slight stereo drift while moving.
gun_hud_enableGun HUD EnableWhether or not to display the gun's HUD
gun_lod_render_distanceGun Lod Render DistanceHow far to display the lod model, 0 means always display
head_shot_debug_hitboxHead Shot Debug HitboxWhether or not to display the head shot's hitbox

See all 54 settings →

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