Tacz Recycling Wiki

Tacz Recycling Wiki & Guide
wiki.9minecraft.net/tacz-recycling-mod/
Adds crafting stations and targets for ammunition recycling and weapon smithing.
Recipes
Every recipe the mod adds, grouped by how it is made.
Items
Blocks
Configuration
Every setting in the mod config file, with what it changes.
| Option | What it does |
|---|---|
ammo | Ammo |
gun | Gun |
key | Key |
open_gunpack_folder | Open Gun Pack Folder |
other | Other |
render | Render |
resource | Resource |
sound | Sound |
zoom | Zoom |
Client
| Option | What it does |
|---|---|
auto_select_gun_smith_table_filterAuto Filter Gun Smith Table By Held Item | When opening a gun smith table with a gun, attachment, or ammo in your main hand, automatically select the held item filter. |
auto_reloadAuto Reload | Try to reload automatically when the gun is empty |
bullet_hole_particle_fade_thresholdBullet Hole Particle Fade Threshold | The threshold for fading out when rendering bullet hole particles |
bullet_hole_particle_lifeBullet Hole Particle Life | The existence time of bullet hole particles, in tick |
crosshair_typeCrosshair Type | The crosshair when holding a gun |
default_sound_concurrency_limitDefault Sound Concurrency Limit | Max active normal gun sounds for the same entity and sound id. 0 disables this limit. |
disable_interact_hud_textDisable Interact Hud Text | Disable the interact hud text in center of the screen |
disable_movement_fovDisable Speed Fov Effect | Disable all fov effect from the movement speed attribute while holding a gun. |
enable_tooltip_idDisplay TACZ ID | Display the gun/ammo/attachment id in item tooltip when advanced tooltip(F3+H) is on. |
enable_translucentEnable Block Entity Translucent | Should enable translucent while rendering block entity like gunsmith table or statue. Enable this option will result in ADDITIONAL PERFORMANCE OVERHEAD. |
first_person_bullet_tracer_enableFirst Person Bullet Tracer Enable | Whether or not to render first person bullet trail |
first_person_animation_sound_trackingFirst-person Animation Sound Tracking | Use a non-relative entity-tracking world sound source for first-person animation keyframe sounds. This can improve compatibility with physical sound mods, but may introduce slight stereo drift while moving. |
gun_hud_enableGun HUD Enable | Whether or not to display the gun's HUD |
gun_lod_render_distanceGun Lod Render Distance | How far to display the lod model, 0 means always display |
head_shot_debug_hitboxHead Shot Debug Hitbox | Whether or not to display the head shot's hitbox |
Related mods
Other wikis you may find useful.
Ammo Box
Minecart with Target
Gun Smith Table
Humanoid Target
Stone Statue
Workbench A
Workbench C