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TaCZ JS Mod Wiki

TaCZ JS Mod Wiki & Guide

wiki.9minecraft.net/tacz-js-mod/

Adds JavaScript scripting capabilities for creating custom content and modifications within the game.

Guides

Step-by-step, in-game.

Frequently asked questions

How do I start writing KubeJS scripts for TaCZ guns?
Create a new .js file in your KubeJS scripts folder, then use the TaCZ event handlers to access gun, attachment, and ammunition data. Start by listening to TaCZ-specific events that let you modify or add new items before the game loads them.
Can I change how fast a gun fires or its magazine size?
Yes, you can modify gun behavior through KubeJS scripts by adjusting properties like fire rate, magazine capacity, and reload time. These changes apply when you edit the gun's data in your script before the world loads.
What's the difference between modifying a gun and creating a new one?
Modifying an existing gun changes its properties in-place, while creating a new gun requires defining all its properties from scratch, including firing mechanics, attachments slots, and crafting recipes. Both use similar KubeJS syntax but serve different purposes.
How do I add custom attachments to an existing TaCZ gun?
Define your custom attachment in a KubeJS script with its properties (like scope magnification or recoil reduction), then assign it to a gun's attachment slots. The gun must have available attachment points that match your attachment type.

See all 10 TaCZ JS questions ›

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