Recurrent Complex Mod Wiki › Guides › Recurrent Complex Mechanics: Transformers
Recurrent Complex Mechanics: Transformers
Transformers are logic modules applied to a structure during the spawning process. They allow a single structure file to look different every time it appears.
| Transformer | Effect |
|---|---|
| Natural Air | Cleans up floating blocks and ensures the structure isn't buried in a way that blocks entrances. |
| Natural Floor | Replaces the base of the structure with biome-appropriate soil. |
| Negative Space | Deletes specific blocks from the structure, allowing the original terrain to show through. |
| Ruins | Randomly replaces blocks with 'ruined' versions (e.g., Cobblestone to Mossy Cobblestone) and removes blocks to create holes. |
| Replace | Swaps one block type for another based on a percentage chance. |
| Pillar | Generates support pillars (up or down) until they hit a solid surface. |
| Village | Adapts the structure to fit into vanilla village generation paths and styles. |