Recurrent Complex Mod — Reference
Items & Tools
The mod adds several specialized tools for structure manipulation and selection.
| Item | Description | Usage |
|---|---|---|
| Block Selector | The primary selection tool. | Right-click a block for point A, Ctrl+Right-click for point B. |
| Floating Block Selector | Selects positions in the air. | Selects the block space directly in front of the player's face. |
| Maze Generator | A tool to visualize and generate mazes. | Used in conjunction with Maze Blocks to define dungeon layouts. |
| Structure Block | A utility item for placing structures. | Right-click to open a GUI to select and spawn a saved structure. |
Blocks
Recurrent Complex uses technical blocks to handle logic and terrain blending during generation. These blocks are typically replaced or removed once the structure spawns.
Technical Blocks
- Generic Solid: A placeholder that, when spawned, turns into the 'solid' block of the biome (e.g., Dirt in Plains, Sand in Deserts).
- Generic Space: Represents 'empty' space that should not overwrite existing blocks. Useful for making structures look like they are embedded in terrain.
- Generic Air: Forces the area to be air, overwriting any existing terrain blocks.
- Solid Natural Floor: Automatically extends downward until it hits solid ground, preventing structures from floating on uneven terrain.
- Structure Generator: A block that triggers the spawning of a structure when it receives a redstone signal or is loaded.
- Spawn Script Block: Executes a script (like spawning a mob or running a command) when the structure is generated.
Maze Blocks
- Maze Block: The core of procedural dungeons. It looks for other structures with the same Maze ID and connects them based on defined rules.