Recurrent Complex Mod — Configuration
Commands Reference
All Recurrent Complex commands begin with the /# prefix (or /reccomplex).
| Command | Description |
|---|---|
/#export [id] |
Opens the GUI to save the current selection as a structure. |
/#import [id] |
Spawns a structure at your location for editing. |
/#gen [id] |
Spawns a structure using its natural generation logic (randomized). |
/#edit [id] |
Opens the configuration GUI for an existing structure. |
/#whatisthis |
Identifies the structure you are currently standing inside. |
/#reload |
Reloads all structure files from the disk (essential after manual file edits). |
/#selection crop |
Shrinks the selection box to perfectly fit the blocks inside. |
/#fill [block] |
Fills the current selection with the specified block. |
/#retro [dim] |
Retro-generates structures in chunks that were explored before the mod was added. |
/#setbiome [id] |
Changes the biome of the selected area. |
Configuration
The mod's behavior can be heavily customized via the recurrentcomplex.cfg file or the in-game Mod Options menu.
- lightweightMode: If true, disables all creative tools and GUIs. Set to false for building.
- spawnTweaks: Allows global overrides for structure spawn rates without editing individual files.
- universalTransformer: A global transformer applied to every structure that spawns (e.g., to remove a specific block from all modded dungeons).
- structureGenerationMatcher: A global filter to prevent certain structures from ever spawning.