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Recurrent Complex Mod — Configuration

Commands Reference

All Recurrent Complex commands begin with the /# prefix (or /reccomplex).

Command Description
/#export [id] Opens the GUI to save the current selection as a structure.
/#import [id] Spawns a structure at your location for editing.
/#gen [id] Spawns a structure using its natural generation logic (randomized).
/#edit [id] Opens the configuration GUI for an existing structure.
/#whatisthis Identifies the structure you are currently standing inside.
/#reload Reloads all structure files from the disk (essential after manual file edits).
/#selection crop Shrinks the selection box to perfectly fit the blocks inside.
/#fill [block] Fills the current selection with the specified block.
/#retro [dim] Retro-generates structures in chunks that were explored before the mod was added.
/#setbiome [id] Changes the biome of the selected area.

Configuration

The mod's behavior can be heavily customized via the recurrentcomplex.cfg file or the in-game Mod Options menu.

  • lightweightMode: If true, disables all creative tools and GUIs. Set to false for building.
  • spawnTweaks: Allows global overrides for structure spawn rates without editing individual files.
  • universalTransformer: A global transformer applied to every structure that spawns (e.g., to remove a specific block from all modded dungeons).
  • structureGenerationMatcher: A global filter to prevent certain structures from ever spawning.