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Recurrent Complex Mazes & Towns

The Maze system allows for the creation of massive, randomized layouts by connecting smaller "components."

Creating a Maze

  1. Components: Build individual rooms, corridors, and intersections. Export each with a shared Maze ID.
  2. Exits: Use the Maze GUI to define where the paths exit each component (e.g., North, South, Up, Down).
  3. Generator: Place a Maze Generator block or a structure with a Maze Generation script. Set the Maze ID and the dimensions of the grid.
  4. Reachability: Define rules to ensure the maze has a start and an end, or that all rooms are reachable.

Towns function similarly to mazes but use larger components (neighborhoods) and specific "Street" transformers to align buildings with roads.