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Recurrent Complex Mazes & Towns
The Maze system allows for the creation of massive, randomized layouts by connecting smaller "components."
Creating a Maze
- Components: Build individual rooms, corridors, and intersections. Export each with a shared Maze ID.
- Exits: Use the Maze GUI to define where the paths exit each component (e.g., North, South, Up, Down).
- Generator: Place a Maze Generator block or a structure with a Maze Generation script. Set the Maze ID and the dimensions of the grid.
- Reachability: Define rules to ensure the maze has a start and an end, or that all rooms are reachable.
Towns function similarly to mazes but use larger components (neighborhoods) and specific "Street" transformers to align buildings with roads.