Thermal Cultivation Mod Wiki › Guides › Watering Cans in Thermal Cultivation
Watering Cans in Thermal Cultivation
Watering Cans are the primary tools added by Thermal Cultivation. They are used to irrigate farmland and significantly speed up the growth of plants, crops, and saplings. Unlike bone meal, which provides a one-time growth boost, Watering Cans provide a continuous area-of-effect (AoE) buff as long as they are held and used.
Tiers and Statistics
Watering Cans come in six distinct tiers, each offering increased water capacity, a larger maximum watering area, and a higher chance to trigger a growth tick.
| Tier | Capacity | Max Area | Growth Chance | Material Basis |
|---|---|---|---|---|
| Basic | 4,000 mB | 3x3 | 40% | Copper |
| Hardened | 12,000 mB | 5x5 | 50% | Invar |
| Reinforced | 24,000 mB | 7x7 | 60% | Electrum |
| Signalum | 40,000 mB | 9x9 | 70% | Signalum |
| Resonant | 60,000 mB | 11x11 | 80% | Enderium |
| Creative | Infinite | 11x11 | 100% | N/A |
Usage and Mechanics
- Filling: To fill a Watering Can, sneak and right-click on a water source block. Each block removed adds 1,000 mB of water. They can also be filled automatically using a Fluid Transposer or a Reservoir.
- Watering: Hold right-click to begin watering. The tool will consume water every 4 ticks (5 times per second) to attempt to force a growth update on all plants within its area.
- Mode Switching: For tiers higher than Basic, players can cycle through smaller watering areas (e.g., 1x1, 3x3, 5x5) by pressing the Cycle Item Mode key (default V).
- Dyeing: Watering Cans can be customized by combining them with any dye in a crafting grid. To remove the color, place the dyed can back into a crafting grid alone.