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Tacz Recycling — Configuration

Every setting in the mod config file, with what it changes.

OptionWhat it does
ammoAmmo
gunGun
keyKey
open_gunpack_folderOpen Gun Pack Folder
otherOther
renderRender
resourceResource
soundSound
zoomZoom

Client

OptionWhat it does
auto_select_gun_smith_table_filterAuto Filter Gun Smith Table By Held ItemWhen opening a gun smith table with a gun, attachment, or ammo in your main hand, automatically select the held item filter.
auto_reloadAuto ReloadTry to reload automatically when the gun is empty
bullet_hole_particle_fade_thresholdBullet Hole Particle Fade ThresholdThe threshold for fading out when rendering bullet hole particles
bullet_hole_particle_lifeBullet Hole Particle LifeThe existence time of bullet hole particles, in tick
crosshair_typeCrosshair TypeThe crosshair when holding a gun
default_sound_concurrency_limitDefault Sound Concurrency LimitMax active normal gun sounds for the same entity and sound id. 0 disables this limit.
disable_interact_hud_textDisable Interact Hud TextDisable the interact hud text in center of the screen
disable_movement_fovDisable Speed Fov EffectDisable all fov effect from the movement speed attribute while holding a gun.
enable_tooltip_idDisplay TACZ IDDisplay the gun/ammo/attachment id in item tooltip when advanced tooltip(F3+H) is on.
enable_translucentEnable Block Entity TranslucentShould enable translucent while rendering block entity like gunsmith table or statue. Enable this option will result in ADDITIONAL PERFORMANCE OVERHEAD.
first_person_bullet_tracer_enableFirst Person Bullet Tracer EnableWhether or not to render first person bullet trail
first_person_animation_sound_trackingFirst-person Animation Sound TrackingUse a non-relative entity-tracking world sound source for first-person animation keyframe sounds. This can improve compatibility with physical sound mods, but may introduce slight stereo drift while moving.
gun_hud_enableGun HUD EnableWhether or not to display the gun's HUD
gun_lod_render_distanceGun Lod Render DistanceHow far to display the lod model, 0 means always display
head_shot_debug_hitboxHead Shot Debug HitboxWhether or not to display the head shot's hitbox
high_frequency_sound_concurrency_limitHigh Frequency Sound Concurrency LimitMax active high-frequency gun sounds, such as shooting and animation keyframe sounds, for the same entity and sound id. 0 disables this limit.
hit_market_start_positionHit Market Start PositionThe starting position of the hit marker when kill
hit_sound_concurrency_limitHit Sound Concurrency LimitMax active hit feedback sounds for the same entity and sound id. 0 disables this limit.
hold_to_aimHold To AimTrue if you want to hold the right mouse button to aim
hold_to_crawlHold To CrawlTrue if you want to hold the crawl button to crawl
kill_amount_duration_secondKill Amount Duration SecondThe duration of the kill amount, in second
kill_amount_enableKill Amount EnableWhether or not to display the kill amount
laser_fadeoutLaser Fadeout EffectWhether or not apply fadeout effect on the laser beam. Close this may improve laser performance under some shaders.
enable_lazy_client_asset_loadLazy Client Asset LoadBuild heavy client assets such as models and animation state machines on demand. Inventory items are pre-warmed in the background when possible.
screen_distance_coefficientScreen Distance CoefficientScreen distance coefficient for zoom, using MDV standard, default is MDV133
damage_counter_reset_timeTarget Minecart Damage Reset TimeDamage counter reset time of target minecart, in millisecond
target_render_distanceTarget Render DistanceThe farthest render distance of the target, including minecarts type
zoom_sensitivity_base_multiplierZoom Sensitivity Base MultiplierZoom sensitivity is multiplied by this factor

Common

OptionWhat it does
auto_reload_when_respawnAuto Reload When RespawnAuto reload all the guns in player inventory, useful for pvp servers
creative_player_consume_ammoCreative Player Consume AmmoWhether or not the player will consume ammo in creative mode
default_gun_fire_sound_distanceDefault Gun Fire Sound DistanceThe default fire sound range (block)
default_gun_silence_sound_distanceDefault Gun Silencer Fire Sound DistanceThe silencer default fire sound range (block)
enable_table_filterDefault Gunsmith Table Recipe LimitEnable the recipe limit of default gunsmith table or not
default_pack_debugDefault Pack DebugWhen enabled, the reload command will not overwrite the default model file under config
destroy_glassDestroy GlassWhether a ammo can break the glass
explosive_ammo_destroys_blocksExplosive Ammo Destroys BlocksWarning: Ammo with explosive properties can break blocks
explosive_ammo_fireExplosive Ammo FireWarning: Ammo with explosive properties can set the surroundings on fire
explosive_ammo_knock_backExplosive Ammo KnockBackAmmo with explosive properties can add knockback effect
explosive_ammo_visible_distanceExplosive Ammo Visible DistanceThe distance at which the explosion effect can be seen
global_speed_modifierGlobal Bullet Speed ModifierThe init speed of all bullet will be multiplied by this value
ignite_blockIgnite BlockWhether a ammo can ignite the block
ignite_entityIgnite EntityWhether a ammo can ignite the entity
default_gun_other_sound_distanceOther Gun Sound DistanceThe range (block) of other gun sound, reloading sound etc.
pass_through_blocksPass Through BlocksThose blocks that the ammo can pass through
target_sound_distanceTarget Sound DistanceThe farthest sound distance of the target, including minecarts type