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Raided Wiki & Guide

wiki.9minecraft.net/raided-mod/

Adds five hostile mobs: Electromancer, Incinerator, Inquisitor, Necromancer, and Savager, with spawn eggs.

Items

Mobs

Creatures this mod adds.

ElectromancerIncineratorInquisitorNecromancerSavager

Configuration

Every setting in the mod config file, with what it changes.

OptionWhat it does
electromancerSpawnsPerWaveElectromancer Spawns Per WaveThe spawns per wave for the Electromancer before bonus spawns are applied (Must always have 8 values!)
GeneralGeneralGeneral settings
incineratorSpawnsPerWaveIncinerator Spawns Per WaveThe spawns per wave for the Incinerator before bonus spawns are applied (Must always have 8 values!)
inquisitorSpawnsPerWaveInquisitor Spawns Per WaveThe spawns per wave for the Inquisitor before bonus spawns are applied (Must always have 8 values!)
necromancerSpawnsPerWaveNecromancer Spawns Per WaveThe spawns per wave for the Necromancer before bonus spawns are applied (Must always have 8 values!)
savagerSpawnsPerWaveSavager Spawns Per WaveThe spawns per wave for the Savager before bonus spawns are applied (Must always have 8 values!)

Frequently asked questions

What does the Raided Mod do?
It expands upon the vanilla raid system to allow for more advanced raid mechanics. It adds several illager mob variants that change how you deal with raids.
What mobs does the Raided Mod add?
It adds five hostile illager variants: the Electromancer, Incinerator, Inquisitor, Necromancer, and Savager. Each also has a spawn egg.
What does the Electromancer do?
It is a mage type Illager that loves lightning and converting mobs. If you don't stop it fast, you might have to deal with charged creepers and even converted villagers.
What does the Incinerator do?
It is an illager that befriended a Blaze, which allows it to spew fireballs. It used to be an unused part of Grimoire of Gaia.

See all 10 Raided questions ›

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