Back to 9Minecraft
Wiki 9Minecraft Wiki 9Minecraft
Kingdomcome Combat Wiki

Kingdomcome Combat Wiki & Guide

wiki.9minecraft.net/kingdomcome-combat-mod/

Adds medieval-style weapons including longswords, maces, poleaxes, shields, firearms, and bandages for realistic combat.

Recipes

Every recipe the mod adds, grouped by how it is made.

Crafting · 18minecraft:smithing_transform · 3

Items

B

C

D

F

G

H

I

M

N

S

W

Enchantments

Enchantments this mod adds.

Bracers
Cushioning
Full Combustion
Heavy
Pointed
Powerful
Precision
Quick Fuse
Rapid Fire
Stable

Configuration

Every setting in the mod config file, with what it changes.

OptionWhat it does
acquire_angleAcquire Angle
modeActivation ModeControls when vanilla arms are hidden and the headless third-person body is rendered.
vanilla_attack_weapon_pickerAdd Vanilla Attack ItemSearch by item name or registry ID; saving adds it to the list above.
aim_left_offsetAim Left Offset
armor_physics_compatArmor Physics Compatibility
auto_on_hitAuto Lock On Hit
bind_head_frontBind Camera to Head Front Eye Position
blade_trailsBlade Trails
blocking_movement_slowdownBlocking Movement SlowdownWhen enabled, holding a KCC weapon or shield block slows movement; disabling it removes KCC's additional blocking slowdown without changing vanilla item-use slowdown.
blood_mist_opacityBlood Mist Opacity
render_player_bloodBlood on Players
blood_particle_percentBlood Spot/Drop Count
blood_stain_percentBlood Stain Intensity
blood_trace_particle_percentBlood Trace Particle Amount
screen_blue_effect_strengthBlue Screen Effect Strength
body_forward_offsetBody Forward/Backward Offset
camera_forward_offsetCamera Eye Forward/Backward Offset
height_offsetCamera Height
pull_inCamera Pull-In
shoulder_offsetCamera Right Offset
cauldron_face_washCauldron Face Washing
client_projectile_hurtboxClient Projectile Hurtbox HitsControlled by the server. When enabled, clients may report arrows that miss vanilla boxes but intersect mod hurtboxes; the server still verifies every report.
collision_cache_radiusCollision Cache RadiusMaximum client radius for loading animated model and weapon collision boxes. Defaults to 8 metres; boxes load on demand, or continuously while F3+B is enabled.
debugDebug

See all 90 settings →

Other wikis you may find useful.