acquire_angle | Acquire Angle |
modeActivation Mode | Controls when vanilla arms are hidden and the headless third-person body is rendered. |
vanilla_attack_weapon_pickerAdd Vanilla Attack Item | Search by item name or registry ID; saving adds it to the list above. |
aim_left_offset | Aim Left Offset |
armor_physics_compat | Armor Physics Compatibility |
auto_on_hit | Auto Lock On Hit |
bind_head_front | Bind Camera to Head Front Eye Position |
blade_trails | Blade Trails |
blocking_movement_slowdownBlocking Movement Slowdown | When enabled, holding a KCC weapon or shield block slows movement; disabling it removes KCC's additional blocking slowdown without changing vanilla item-use slowdown. |
blood_mist_opacity | Blood Mist Opacity |
render_player_blood | Blood on Players |
blood_particle_percent | Blood Spot/Drop Count |
blood_stain_percent | Blood Stain Intensity |
blood_trace_particle_percent | Blood Trace Particle Amount |
screen_blue_effect_strength | Blue Screen Effect Strength |
body_forward_offset | Body Forward/Backward Offset |
camera_forward_offset | Camera Eye Forward/Backward Offset |
height_offset | Camera Height |
pull_in | Camera Pull-In |
shoulder_offset | Camera Right Offset |
cauldron_face_wash | Cauldron Face Washing |
client_projectile_hurtboxClient Projectile Hurtbox Hits | Controlled by the server. When enabled, clients may report arrows that miss vanilla boxes but intersect mod hurtboxes; the server still verifies every report. |
collision_cache_radiusCollision Cache Radius | Maximum client radius for loading animated model and weapon collision boxes. Defaults to 8 metres; boxes load on demand, or continuously while F3+B is enabled. |
debug | Debug |
disable_left_handed_mobs | Disable Left-Handed Mobs |
dodge_animation | Dodge Animation Overlay |
enable_rendering | Enable All Special First-Person Rendering |
ender_dragon_overhaul | Enable Ender Dragon Overhaul |
hurt_camera_movement | Enable Hurt Camera Movement |
lightweight_blocking_modeEnable Lightweight Blocking Mode | Reduces enemy block and perfect-block chances by (100% - current chance), and slightly lowers enemy attack desire. |
lightweight_damage_modeEnable Lightweight Damage Mode | Major server-wide switch. Removes bleeding and injuries, custom armor, weapon panels, localized damage, and toughness. Melee damage becomes vanilla weapon damage times the highest of the move's three panel modifiers; only head hits deal 1.5x damage. Vanilla da |
mob_toughnessEnable Mob Toughness | When disabled, player attacks interrupt mob attacks whenever final mitigated impact exceeds the mob AI toughness value. |
equipment_generation | Enable Mod Equipment Generation |
screen_effects | Enable Screen Effects |
empty_entity_id | Entity ID cannot be empty |
zombie_leader_health_fix | Fix Zombie Leader Initial Health |
hit_reaction_animation_strength | Hit Reaction Animation Strength |
hit_reaction_return_ticks | Hit Reaction Return Time |
hit_stop_ticks | Hit Stop Duration |
reach_attribute_hitbox_scale_per_blockHitbox Scale per Block of Reach | Percentage that hitbox length changes for each block of entity attack range added or removed by the weapon; defaults to 20%. |
yaw_speed | Horizontal Follow Speed |
experimental_illager_undead_hostilityIllager–Undead Hostility (Experimental) | Makes illagers and undead mobs hostile to each other. Disabled by default. |
invalid_item_id | Invalid item ID, for example minecraft:spyglass. |
invalid_entity_id | Invalid or unregistered entity ID |
empty_item_id | Item ID cannot be empty. |
disabled_itemsItems That Disable Special First Person | Use vanilla first person while either hand holds a listed item. Enter full registry IDs. |
lock_on | Lock-On |
crosshair_scale | Lock-On Crosshair Size |
first_person_forward_offset | Locked First-Person Forward Offset |
master_counter_window_ticks | Master Counter Window |
combat_min_distanceMinimum Combat Distance | Players and targets use this distance; active mod AI mobs keep this value minus 0.2 metres from each other. |
unperfect_block_window_ticks | Normal Block Window |
permission_tooltip | Only players with cheat permission can change global server settings. |
effects | Particles and Blood |
block_window_ticks | Perfect Block Window |
always_player_interruptPlayer Attacks Always Interrupt Mobs | When enabled, any unblocked player attack interrupts mob attacks and ignores mob toughness, even if armor is not penetrated. |
player_blood_overlay_compat | Player Blood Alpha-Shell Compatibility |
screen_red_effect_strength | Red Screen Effect Strength |
release_distance | Release Distance |
render_armor_holes | Render Armor Holes |
render_blood | Render Blood |
weapon_only | Render Only Weapons in First Person |
rendering | Rendering |
reach_attribute_hitbox_scalingScale Hitboxes with Reach | Scale hitboxes from entity reach, attack range, and compatible entity-attack range modifiers supplied by the main-hand weapon itself. |
server | Server |
server_read_only | Server (Read Only) |
messages | Show Debug Messages |
show_crosshair | Show Lock-On Crosshair |
show_target_stamina_ring | Show Target Stamina Ring |
simple_eye_simulation | Simple Eye Simulation |
spark_percent | Spark Particles |
first_person | Special First Person |
stance_gesture_sensitivity | Stance Gesture Sensitivity |
switch_angle | Switch Angle |
switch_threshold | Switch Threshold |
target_stamina_ring_scale | Target Stamina Ring Size |
mob_renderer_compatibility_modeThird-Party Mob Renderer Compatibility | Apply whole-body mob animation from the shared transform hook so armor and attachment passes in rewritten renderers follow the creature. Enable this if a third-party mob's equipment separates from its body. |
third_party_right_click_outside_lockThird-Party Weapon Right Click Outside Lock-On | Allows special right-click abilities from third-party weapons only while not locked on. While locked on, right click continues to use KCC blocking. |
transition_speed | Transition Speed |
mounted_kcc_combatUse KCC Combat While Mounted | When enabled, attacks made while riding a horse or camel use the KCC combat system instead of vanilla attacks. |
legacy_collision_calculationUse Legacy Collision Calculation | Controlled by the server for every player. Uses animation-formula estimates when enabled; otherwise rendered bone hitboxes take priority. |
disable_custom_unarmed_attacksUse Vanilla Unarmed Attacks | When enabled, attacking with an empty main hand uses Minecraft's vanilla attack instead of KCC's custom unarmed attack. |
vanilla_attack_weapon_idsVanilla Attack Weapons | Item IDs listed here use Minecraft's vanilla entity attack and are not intercepted by custom combat. |
vanilla_hurt_sound_volume_multiplier | Vanilla Hurt Sound Volume |
vanilla_attack_entity_idsVanilla-Attack Entities | Entity registry IDs listed here are attacked through Minecraft's vanilla attack flow. |
pitch_speed | Vertical Follow Speed |