Place Triggers and Connect Nodes on the Canvas
Add Your First Trigger
Triggers are the starting points for your factory programs. They define when actions run.
Steps:
1. Right-click on empty space in the canvas
2. A trigger node spawns at your cursor
3. Configure the trigger type (interval, redstone signal, etc.)
4. An output pin appears on the right side of the trigger node
Connect Nodes with Wires
Drag a wire from the trigger's output pin to create new nodes:
1. Click and hold the output pin
2. Drag toward empty canvas space
3. Release to spawn an Input, Output, or If (condition) node
4. The wire automatically connects them
5. Continue chaining nodes by dragging from their outputs
Organize Your Layout
Press G to snap all nodes to an invisible grid for alignment. Press Home to zoom and fit your entire program on screen. Your node positions save automatically inside the program data.