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Kinetic Logic Canvas Wiki › Guides › Place Triggers and Connect Nodes on the Canvas

Place Triggers and Connect Nodes on the Canvas

Add Your First Trigger

Triggers are the starting points for your factory programs. They define when actions run.

Steps:

1. Right-click on empty space in the canvas

2. A trigger node spawns at your cursor

3. Configure the trigger type (interval, redstone signal, etc.)

4. An output pin appears on the right side of the trigger node

Connect Nodes with Wires

Drag a wire from the trigger's output pin to create new nodes:

1. Click and hold the output pin

2. Drag toward empty canvas space

3. Release to spawn an Input, Output, or If (condition) node

4. The wire automatically connects them

5. Continue chaining nodes by dragging from their outputs

Organize Your Layout

Press G to snap all nodes to an invisible grid for alignment. Press Home to zoom and fit your entire program on screen. Your node positions save automatically inside the program data.