Worldshape Mod Wiki › Guides › Worldshape Placement Mechanics
Worldshape Placement Mechanics
The placement object determines the vertical logic and environment checks for the structure. Worldshape supports four primary placement types:
Placement Types
surface: Snaps the structure to the highest solid block.- Optional:
fluidSurface(Boolean) allows spawning on water or lava
- Optional:
underground: Spawns the structure within solid terrain betweenminYandmaxY.cave: Specifically targets air pockets within caves.- Note: Structures using
cavetype are treated as "features" and cannot be found using the/locatecommand
- Note: Structures using
nether: Optimized for the Nether's ceiling and floor logic.
Advanced Placement Settings
| Setting | Type | Relevant Types | Description |
|---|---|---|---|
minY / maxY |
Integer | All | Restricts spawning to a specific height range. |
offset |
Integer | All | Nudges the structure up or down from its found position. |
ceiling |
Boolean | Cave, Nether | If true, searches for a ceiling to hang the structure from. |
pickHighest |
Boolean | Cave, Nether | Searches for suitable spaces from top-to-bottom instead of bottom-to-top. |
minSpace |
Integer | Cave | The minimum vertical height required for the cave to be valid. |