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Worldshape Mod Wiki › Guides › Worldshape Placement Mechanics

Worldshape Placement Mechanics

The placement object determines the vertical logic and environment checks for the structure. Worldshape supports four primary placement types:

Placement Types

  1. surface: Snaps the structure to the highest solid block.
    • Optional: fluidSurface (Boolean) allows spawning on water or lava
  2. underground: Spawns the structure within solid terrain between minY and maxY.
  3. cave: Specifically targets air pockets within caves.
    • Note: Structures using cave type are treated as "features" and cannot be found using the /locate command
  4. nether: Optimized for the Nether's ceiling and floor logic.

Advanced Placement Settings

Setting Type Relevant Types Description
minY / maxY Integer All Restricts spawning to a specific height range.
offset Integer All Nudges the structure up or down from its found position.
ceiling Boolean Cave, Nether If true, searches for a ceiling to hang the structure from.
pickHighest Boolean Cave, Nether Searches for suitable spaces from top-to-bottom instead of bottom-to-top.
minSpace Integer Cave The minimum vertical height required for the cave to be valid.