Worldshape Mod Wiki › Guides › Getting Started with Worldshape
Getting Started with Worldshape
Worldshape operates at the modpack level. Upon the first launch, the mod automatically generates a worldshape directory within your Minecraft instance folder (alongside mods, config, and saves). This folder acts as a local data repository for your custom generation rules.
Directory Structure
To add structures, you must follow a specific namespaced folder hierarchy:
| Folder Path | Description |
|---|---|
worldshape/data/<namespace>/structures/ |
Contains the .nbt schematic files for your structures. |
worldshape/data/<namespace>/structure_spawners/ |
Contains the .json configuration files that define how and where structures spawn. |
worldshape/data/<namespace>/worldgen/template_pool/ |
Contains .json files for Jigsaw block pools (optional). |
Note: Changes made to files in the structure_spawners folder require a game restart to take effect.