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Tinkers' Construct Materials and Tiers
Materials are divided into tiers based on their rarity and the temperature required to melt them.
Tier 1: Basic Materials
- Wood: Ecological (Self-repairing).
- Stone: Cheapskate (Low durability, easy repair).
- Flint: Crude (Bonus damage to unarmored).
- Bone: Fractured (High damage, low durability).
Tier 2: Early Metals
- Iron: Magnetic (Pulls items toward player).
- Copper: Dwarven (Faster mining at lower Y-levels).
- Rose Gold: Enhanced (Provides an extra modifier slot).
- Slimewood: Overgrowth (High durability, slime-based).
Tier 3: Nether and Alloys
- Cobalt: Lightweight (Increased swing and mining speed).
- Slimesteel: Overcast (Increases Overslime capacity).
- Amethyst Bronze: Crumbling (Fast on soft blocks).
- Pig Iron: Tasty (Can be eaten for hunger).
Tier 4: End-Game Alloys
- Manyullyn: Insatiable (Damage increases as you fight).
- Hepatizon: Momentum (Mining speed increases the longer you mine).
- Queens Slime: Overlord (Massive Overslime capacity).
- Blaze Gold: Melding (High heat resistance).