How to Link Two Teleporters Together
Why Linking Matters
A Teleporter block on its own does nothing. Each Teleporter stores a destination, and you set that destination by linking it to another Teleporter. Think of it as writing an address into the block.
The Linking Process
1. Place both Teleporter blocks where you want them.
2. Right-click one Teleporter while holding an Ender Shard. This is the standard way to bind or select a Teleporter as a target. The block should give feedback (a sound or particle effect) confirming it registered.
3. Go to the second Teleporter and right-click it with an Ender Shard as well, or interact with it in the way the mod uses to complete the link. The two blocks now know about each other.
4. Step onto or right-click a linked Teleporter to travel to its partner.
Troubleshooting Links
If nothing happens, the two blocks are probably not linked. Break and replace one of them, then repeat the linking steps carefully. Make sure you are using Ender Shards and not Ender Pearls for the linking action. Also confirm both Teleporters are still present and unbroken — destroying one end of a pair leaves the other end pointing at nothing. Re-link after moving either block.