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Replay Mod Wiki › Guides › Replay Camera Path System (Keyframes)

Replay Camera Path System (Keyframes)

The Keyframe System allows you to design smooth, cinematic camera movements. These paths are defined on the Keyframe Timeline (the bottom timeline).

Position Keyframes

These store the camera's spatial data (X, Y, Z, Yaw, Pitch, Roll). By placing multiple position keyframes at different points on the timeline, the camera will smoothly interpolate between them.

Time Keyframes

These control the flow of time within the camera path. A time keyframe maps a point on the Keyframe Timeline (real-world time) to a point on the Replay Timeline (in-game time). This allows for slow-motion or fast-forward effects within a single cinematic shot.

Interpolation Methods

  • Cubic Interpolation: The default setting. Creates smooth, curved paths between points.
  • Linear Interpolation: Moves the camera in straight lines between keyframes. Toggle this using the O key.

Spectator Keyframes

If you right-click an entity to spectate it, the "Add Position Keyframe" button changes to "Add Spectator Keyframe." This allows the camera path to perfectly follow a player or mob's perspective.

Path Preview

Press H to toggle the visual path preview. This displays a red line in the world showing exactly where the camera will travel.