Rats Mischief Mod Wiki › Guides › Rats
Rats
Spawning
Rats do not spawn in the wild like typical animals. Instead, they appear in previously inhabited villages that have become abandoned.
- Conditions: A village must have no remaining villagers but must still contain beds.
- Group Size: They spawn in small groups of up to 5 if a player is nearby.
- Structure Note: This mechanic only applies to villages that were once normal and became empty; it does not apply to the default 'Abandoned/Zombie Village' structures generated at world creation.
Stats and Combat
Rats behave similarly to wolves, attacking targets that the player strikes or those that harm the player.
| Stat | Value |
|---|---|
| Health | 8 Points (4 Hearts) |
| Attack Damage | 1 Point |
| Fall Damage | Starts at 15 blocks |
| Special Combat | Ignores invulnerability ticks |
| Environmental | Immune to Cacti and Berry Bushes |
| Oxygen | Breathes 5x longer than players |
Because rats ignore invulnerability ticks, a large group (mischief) can deal massive DPS by hitting a target simultaneously without being blocked by the standard damage cooldown.
Taming and Behavior
Rats can be tamed using any food item. The higher the saturation/quality of the food, the higher the chance of successful taming. Once tamed, they can be ordered to sit or follow.
- Cat Distraction: If a following rat sees a cat, it will temporarily stop following to chase the cat away.
- Item Collection: Rats automatically pick up item stacks on the floor. Tamed rats will bring these items back to their owner.
- Self-Healing: If a rat is injured and holding food, it will consume it to restore health (based on the food's saturation) and gain any associated status effects.
- Potion Consumption: Rats will drink any potion they find on the ground. They convert saturation into a Regeneration effect and gain the potion's standard effects.