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Language Amend Mod FAQ

10 questions players actually ask, answered.

How do I start using Language Amend after installing it?
Launch the game once so the mod generates its config file, then open config/lang_amend/lang_amend.json and add your language mappings. Restart or reload the game for the changes to take effect.
What does the config file actually look like?
It's a JSON file where each entry maps a language code to one or more fallback language codes. You list the primary language as the key and the fallbacks as the values it should append when that language is active.
How does the fallback chain work when a translation is missing?
When the game loads your configured language and a string is missing, the mod appends your defined fallback languages in order so Minecraft can look them up instead of defaulting straight to English. The original language order is preserved and duplicates are skipped.
Can I map one language to several fallback languages?
Yes, a single language code can point to multiple fallback languages, and they'll be tried in the order you list them. This is useful when you want a regional variant to fall back to a related language before reaching English.
Why is my fallback not working even though I edited the config?
The most common causes are JSON syntax errors, using the wrong language code format, or not reloading the game after saving. Double-check the file parses correctly and that the language codes match what Minecraft actually uses.
Do I need to restart the game or can I reload the config live?
Language fallbacks are applied when Minecraft loads its languages, so a full restart is the reliable way to apply changes. Reloading resources alone may not re-trigger the fallback logic.
Will this fix untranslated text from mods and resource packs?
It helps when the missing strings exist in one of your fallback languages, because the mod will pull them from there instead of English. If no loaded language has the string, there's nothing to fall back to.
Is Language Amend compatible with other mods and resource packs?
Yes, it hooks into Minecraft's language loading system without modifying game files or assets, so it works alongside other mods and packs. It only changes which languages are consulted, not the content itself.
Could my fallback rules break another mod's translations?
They can if you map a language to fallbacks that override strings you actually wanted from the primary language. Keep fallback chains short and specific, and avoid mapping languages you don't need to change.
Does Language Amend affect performance or server play?
It's client-side and only runs during language loading, so the impact on gameplay is negligible. It doesn't need to be installed on a server and won't affect other players.