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Connectivity Mod FAQ

20 questions players actually ask, answered.

How do I know if Connectivity Mod is actually running on my server?
Run the mod's network stats command and see if it returns traffic data — if the command isn't recognized, the mod isn't loaded. You can also check your mods list or server log for the mod's startup message.
What command shows my outgoing network traffic?
Use /connectivity packetsClient to see outgoing traffic from the client side. There's a matching server-side command for viewing traffic from the server's perspective.
Why am I getting DecoderException kicks when joining a modded server?
DecoderException usually means a packet was malformed or exceeded the size the connection could handle during login or play. Connectivity Mod logs the offending packet and its source so you can identify which mod is sending bad data.
How do I fix ghost blocks on my server?
Ghost blocks are typically caused by oversized or dropped packets that the client never receives. Enable the mod's packet logging and oversized-packet warnings to find the source, then address the mod or payload causing the issue.
Can I use Connectivity Mod on just the client, or does the server need it too?
The mod is optional on both sides, so you can run it client-only or server-only. However, some fixes (like login timeout handling and malformed traffic protection) work best when installed on the server.
Is Connectivity Mod compatible with Timeoutout or XL packets mod?
No, Connectivity Mod is not compatible with Timeoutout or XL packets mod. You'll need to remove one of them to avoid conflicts.
How do I enable packet logging for a bug report?
Turn on packet logging and advanced error logging through the mod's config or commands, then reproduce the issue. The logs will capture oversized packets and their sources, which you can attach to your report.
Will Connectivity Mod hurt my server's performance?
The mod is designed as a diagnostic and fix tool, so normal operation has minimal overhead. Packet logging and advanced error logging are more verbose, so disable them when you're not actively debugging.
My login keeps timing out — how does this mod help?
Connectivity Mod includes login timeout fixes that extend or handle the login handshake more gracefully. Combined with its error logging, you can see whether a specific packet or mod is stalling the connection.
What does the 'payload too large' warning mean?
It means a mod is trying to send a packet bigger than the network can handle, which often causes kicks or ghost blocks. The mod logs which packet and source triggered it so you can track down the culprit.
How do I start using Connectivity Mod?
Just install it and play normally — the mod works passively in the background, watching your connection and logging problems as they happen. To see what it's doing, open chat and run the client-side stats command to view your outgoing traffic.
What does the Connectivity Mod actually do?
It fixes and diagnoses network problems like login timeouts, play timeouts, DecoderException, oversized packets, and ghost blocks. It also logs suspicious or malformed traffic and gives you commands to inspect what's being sent and received.
Do I need Connectivity Mod on both client and server?
No — it's optional on both sides, but you get the most benefit when it's on the server, since that's where most connection fixes and traffic monitoring happen. Client-side installs are still useful for packet logging and outgoing traffic stats.
How do I see network stats with Connectivity Mod?
Use the client-side packets command in chat to view outgoing traffic from your game. On the server side, similar commands show incoming traffic and per-player connection details.
How do I find which mod is sending oversized packets?
Enable packet logging, then watch the log for warnings about oversized data — the mod reports the source of the packet so you can trace it back to the offending mod. Once you know which mod it is, you can remove or update it.
Connectivity Mod says DecoderException — what do I do?
DecoderException usually means a packet was malformed or too large for the network to handle. Check the mod's log output for the packet source, then remove or update the mod responsible, or raise the packet size limit if the mod supports it.
Is Connectivity Mod compatible with Timeoutout or XL packets?
No — it's not compatible with Timeoutout or the XL packets mod, since they overlap in what they try to fix. Pick one and remove the others to avoid conflicts.
Does Connectivity Mod work on Minecraft Bedrock?
No — Connectivity Mod is a Java Edition mod and does not run on Bedrock. Bedrock has its own networking stack and doesn't support Java mods.
Will Connectivity Mod hurt my performance?
The passive fixes have negligible overhead, but enabling detailed packet logging or advanced error logging can add noticeable cost on busy servers. Turn logging off when you're not actively debugging.
I still get ghost blocks — does Connectivity Mod fix that?
It helps by catching and logging the malformed or oversized packets that often cause ghost blocks, but it can't fix every cause. If ghost blocks persist, check the log for warnings and identify the mod sending bad data.