Back to 9Minecraft
Wiki 9Minecraft Wiki 9Minecraft
CC Wiki › FAQ

CC FAQ

10 questions players actually ask, answered.

Do I need CC installed to play mods that use it?
Yes, CC is a required dependency for any mod built on top of it. If a mod lists CC as a dependency, you must have it installed in your mods folder for that mod to load.
How do I register a tool set without writing tons of code?
Use the tool set builder provided by CC—it handles creating pickaxes, axes, shovels, hoes, and swords across a single tier in one method call. You only need to specify the material properties and registry names, and CC generates the rest.
Can I create weapons that exist in multiple tiers automatically?
Yes, the tiered weapon builder lets you define a weapon once and automatically generates it across all tier levels you specify. Each tier scales its stats and appearance without requiring separate entries.
What are cross-mod biome tags and why do I need them?
Cross-mod biome tags let custom structures from one mod spawn in biomes added by other mods (like Biomes O' Plenty or Terralith) without hardcoding specific biome names. CC provides these tags so mod developers can target biomes across multiple world generation mods at once.
How do I generate recipes and loot tables instead of writing JSON?
CC includes data generation helpers that let you define recipes and loot tables in code using builder patterns. When you run data generation, CC outputs the correct JSON files automatically.
Does CC add any items or blocks to the game?
No, CC is a library mod only—it adds no content of its own. It exists solely to provide tools for other mods to use when adding their own items and features.
Will CC cause lag or performance issues?
CC is lightweight and only runs during mod initialization and data generation; it has no ongoing performance impact during gameplay since it's purely a code library.
Can I use CC helpers for block models and blockstates?
Yes, CC provides data generation helpers for blockstates and block models so you can define them in code rather than manually writing JSON files.
What happens if I remove CC after installing a mod that depends on it?
The dependent mod will fail to load and you'll see an error in the log. You must keep CC installed as long as you're using any mod that requires it.
Can I use CC to register items with custom properties?
CC provides helpers for standard tool and weapon registration with configurable properties like material, tier, and damage values. For highly custom item behavior, you may need to extend CC's builders or write additional code.