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CC Wiki & Guide

wiki.9minecraft.net/cc-complementary-core-mod/

Provides core functionality and systems for complementary features and modifications.

Guides

Step-by-step, in-game.

Frequently asked questions

Do I need CC installed to play mods that use it?
Yes, CC is a required dependency for any mod built on top of it. If a mod lists CC as a dependency, you must have it installed in your mods folder for that mod to load.
How do I register a tool set without writing tons of code?
Use the tool set builder provided by CC—it handles creating pickaxes, axes, shovels, hoes, and swords across a single tier in one method call. You only need to specify the material properties and registry names, and CC generates the rest.
Can I create weapons that exist in multiple tiers automatically?
Yes, the tiered weapon builder lets you define a weapon once and automatically generates it across all tier levels you specify. Each tier scales its stats and appearance without requiring separate entries.
What are cross-mod biome tags and why do I need them?
Cross-mod biome tags let custom structures from one mod spawn in biomes added by other mods (like Biomes O' Plenty or Terralith) without hardcoding specific biome names. CC provides these tags so mod developers can target biomes across multiple world generation mods at once.

See all 10 CC questions ›

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