YUNG’s Better Witch Huts Mod FAQ
10 questions players actually ask, answered.
How do I know if the mod is actually working?
Load a world and travel to a swamp biome; if you find a detailed wooden hut on stilts instead of the flat vanilla hut, the mod is active. You can also check that witch circles are generating, since those only exist with this mod.
Do I need to create a new world for the new huts to appear?
No, but only unexplored chunks will use the new designs. Swamp areas you already visited keep whatever generated there before, so travel to fresh swamp terrain to see the revamped huts.
How do I find a witch hut in a swamp?
Witch huts spawn in swamp biomes, so explore swamp terrain or use a structure-finding method to locate one. With this mod installed, the hut you find will be one of the new, more detailed designs rather than the vanilla version.
What is a witch circle and how is it different from a witch hut?
A witch circle is a separate structure this mod adds, distinct from the huts. It has its own layout and loot, so treat it as a different location to seek out rather than a variant of the hut.
Where is the loot inside the new witch huts?
Chests are placed throughout the more complex hut layouts, so search the whole structure rather than just the main room. Brewing stands inside also hold items that hint at vanilla potion recipes.
How do I get better loot from the huts?
Loot the chests scattered through the new hut designs and check the brewing stands for potion-related items. Because the layouts are larger, exploring fully gives you more chances at the improved loot.
Can I turn the vanilla witch huts back on?
Yes, the mod's config file has an option to re-enable the original vanilla witch huts. Change that setting and the mod will stop replacing them with its own designs.
Why are there still old vanilla witch huts in my world?
Chunks you explored before installing or configuring the mod keep their original huts. Only newly generated chunks follow the current config, so old huts won't change retroactively.
Is this mod compatible with other structure or worldgen mods?
It generally works alongside other mods, but other mods that also change swamp generation or witch huts can conflict with it. If huts look wrong or don't appear, check whether another structure mod is overriding the same areas.
Will this mod hurt my performance or cause lag?
The new huts and witch circles are structures that generate during world creation, so they add little ongoing load. Any lag is more likely from exploring many new chunks at once than from the structures themselves.